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Review of Metal Jacket on PlayStation

by Gemma Looksby Gemma Looksby photo Sep 1995
Cover image of Metal Jacket on PlayStation
Gamefings Score: 3
Platform: PlayStation PlayStation logo
Released: 22 Sep 1995
Genre: Mecha-themed Shoot 'em up
Developer: Solan (Pony Canyon, Team Tornado, Bandit)
Publisher: Pony Canyon

Introduction

In the world of gaming, there are hits, misses, and then there's 'Metal Jacket', the kind of miss that begs for a GPS to find its way back. If you were told 'you can't judge a book by its cover', then perhaps one might reconsider that after glancing at this game's packaging-its cover art looks like a Photoshop project gone rogue. Released in 1995, it aimed to be the blockbuster of mech games but ended up as an intriguing case study in how not to design a PlayStation title.

Gameplay

'Metal Jacket' thrusts players into a futuristic battlefield of mechs and mayhem (or is it meh?). You play as a pilot of, well, a big metal jacket-full points for creativity, right? The game features a remarkable six different terrains, which sounds like a great deal until you realize most look like they were cobbled together from discarded Lego pieces. The gameplay, intended for multiplayer frenzy via a Link Cable (because nothing says 'high-tech' like a cable), feels more like a 3-hour course in frustration-filled coordinates under bad weather. Targeting your enemies feels confusing, almost as if the game is daring you not to find them. It's like playing hide and seek with your worst enemy-except this time, they get to shoot back, and you're not sure how to aim your gun without accidentally shooting your own foot.

Graphics

The graphics in 'Metal Jacket' are memorable-for all the wrong reasons. Think of it as the video game equivalent of an early 90s 3D movie, but without the innovation or charm. Reviewers have likened the visuals to blocky ornaments you might find in a yard sale-just not a good yard sale. There are times when what's meant to be a mech appears more like an angry toaster, and that's on a good day. The environments lack detail, the textures seem like they were created with an artistic side-eye, and using the term 'polygonal' doesn't do the awkward visual justice-it's more like a polygon went on a holiday with a hammer.

Conclusion

Ultimately, 'Metal Jacket' feels like an ambitious dream someone had while napping in art class. It had hopes to soar high among the stars of arcade brilliance, but instead, it crash-landed into a dumpster fire. With mixed reviews emphasizing its poor performance, blocky graphics, and confusing gameplay, it's hard to recommend this title unless you're looking for a retro experience to learn everything wrong with game design. In the vast realm of PlayStation titles, 'Metal Jacket' earns a humble place in the 'What Were They Thinking?' Hall of Fame. If you do manage to find a copy and decide to give it a shot, just remember-it's all part of the experience... and a great opportunity to test out your tolerance for poorly designed video games!

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