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Review of Mission: Impossible on PlayStation

by Jay Aborro Jay Aborro photo Nov 1999
Cover image of Mission: Impossible on PlayStation
Gamefings Score: 6.0
Platform: PlayStation PlayStation logo
Released: 22 Nov 1999
Genre: Action-Adventure
Developer: Infogrames
Publisher: Ocean, Infogrames

Introduction

Ah, where to begin with 'Mission: Impossible'? This 1998 PlayStation title has its roots in the 90s cinematic spectacle featuring Tom Cruise as the suave and resourceful agent Ethan Hunt. The game, which was very much a product of its time, attempts to emulate a very movie-like experience but ends up falling into a couple of potholes along the way. Brace yourself as we dive into the world of espionage, gadgets, and the occasional cringe-worthy cutscene.

Gameplay

At its core, 'Mission: Impossible' is a single-player action-adventure game telling a loosely connected story about Ethan Hunt's quest to clear his name after a mole infiltrates the IMF. Players will navigate through twenty levels packed with missions that require stealth, gadget usage, and avoiding accidental triggers-because, let's face it, shooting the wrong baddie can mean game over faster than it takes Tom Cruise to run away from an explosion. Each level is designed for players to tackle objectives such as disarming alarms, collecting coded information, and even setting explosives. The game encourages stealth, and a well-placed dart gun is a worthwhile investment more than your noisy Uzi (which is about as good an idea as bringing a knife to a gunfight). You'll use high-tech gear like Facemakers, night-vision goggles, and even fingerprint scanners. However, be prepared for frustrating moments where all stealth efforts will be foiled if you accidentally sneeze in front of a guard. The gameplay also includes unique segments where you might find yourself sniping from a rooftop or controlling a cannon on a boat. Sounds thrilling, right? If only it controlled as well as it sounds! Players will soon realize that the controls can be sluggish, leading to more than one 'whoops-didn't-mean-to-do-that' moment when trying to maneuver Ethan through tighter spots.

Graphics

Now, let's talk looks. The graphics in 'Mission: Impossible' are... well, they exist. Compared to heavy hitters of the era like 'GoldenEye 007', they fall a bit flat, resembling a murky puddle more than a polished spy thriller. With low frame rates and a foggy distance, it's like playing through a particularly smoggy day in San Francisco. You'll often find yourself squinting at the screen like you're trying to decipher a secret code that simply isn't there. The environments are basic and feel like a plastic model of a covert facility rather than an immersive world where espionage flourishes.

Conclusion

In summary, 'Mission: Impossible' on the PlayStation is a mixed bag of thrilling espionage-themed moments mixed with lackluster graphics and frustrating gameplay. The gadgets are fun and creative, and for fans of stealth gameplay, there's a bit of a charm here-if you're willing to weather the frustrating controls and graphics reminiscent of your grandma's 'what do you mean you can't see the TV' moments. While it garnered some commercial success-selling over a million copies-don't go in expecting a breakthrough gaming experience. It's not so much a journey through exhilarating spy action as it is a stroll through the funhouse of outdated game mechanics. If you're a fan of the film, this title may still offer some nostalgic thrill, but possibly best with a healthy dose of patience and a side of humor.

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