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Review of Monkey Hero on PlayStation

by Max Rathon Max Rathon photo Feb 1999
Cover image of Monkey Hero on PlayStation
Gamefings Score: 3.5
Platform: PlayStation PlayStation logo
Released: 26 Feb 1999
Genre: Role-playing
Developer: Blam!
Publisher: Take-Two Interactive

Introduction

Welcome to the magical, mystical, and mildly confusing world of 'Monkey Hero', a 1999 PlayStation outing that proudly claims to be an RPG! Imagine if 'The Legend of Zelda' enjoyed a six-pack and a night of reckless partying and you've got yourself the rather bizarre 'Monkey Hero'. Strap in, because this review is about to take you through a world where hairy beasts are heroes and digestion is measured in peaches.

Gameplay

The story kicks off with our protagonist, Monkey (no, not the one with the Instagram account), who is tasked with reclaiming the pieces of a malfunctioning Magic Storybook. If you're wondering if this sounds as pointless as it seems, that's because it is. The plot forces you to traverse through the Dream, Nightmare, and Waking realms, which are as non-intuitive in design as they are in concept. But hey, at least you get to smash things with a bamboo staff-who knew that ancient weaponry could be so versatile? Gameplay consists of your classic dungeon crawling, where players engage in puzzles, combat, and exploration. You'll be collecting 'peaches', which is the health currency of choice. Forget hearts-peaches are where it's at! There are many mini-games and fights to tire out your thumbs, and for the most part, the combat feels a tad slower than molasses in winter. Each dungeon wraps up with a boss fight that feels about as tough as a soggy paper towel. Overall, the combat lacks the smoothness you'd expect from an RPG made in the late '90s, and often feels more like a game of whack-a-mole with an uncooperative friend than an epic battle of wills.

Graphics

Visually, 'Monkey Hero' offers a whimsical manga-inspired art style that, while charming, showcases the realities of its time. The graphics are a confusing mix of 3D and 2D styles that may leave some staring at the screen, wondering if they've accidentally opened a time capsule from 1995. The backgrounds can occasionally look lovely, but the character sprites? Let's just say they probably should have stuck to their day jobs. Did I mention clipping issues? Because, yes, those are happily present. It's a graphical mishmash that both warms your heart and simultaneously makes you question what you're playing. The clunky animations further rip the immersion apart, like a rogue tiger at a picnic-'Monkey Hero' is not getting any awards for best visuals, that's for sure.

Conclusion

In the grand scheme of things, 'Monkey Hero' is an inescapable reminder of how far video games have come since the late '90s. Sure, it has its charming moments and a decent bit of nostalgic appeal peppered throughout, but ultimately, its lackluster combat, indecipherable plot, and occasional graphics do more harm than good. The game has garnered about as much love as a surprise visit from your weird uncle-while you might appreciate the effort, you'd prefer if they just sent a card instead. With a score of 3.5, it's hard to recommend 'Monkey Hero' unless you're one for RPG obsolescence or patient enough to sift through its quirks for that fleeting sense of nostalgia. In simpler terms, unless you're into quirky detours in the history of gaming or enjoy weirdness, you might find 'Monkey Hero' sitting forlornly on the shelf of the bargain bin for eternity.

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