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Review of Mortal Kombat 4 on PlayStation

by Jay Aborro Jay Aborro photo Jun 1998
Cover image of Mortal Kombat 4 on PlayStation
Gamefings Score: 7.5
Platform: PlayStation PlayStation logo
Released: 23 Jun 1998
Genre: Fighting
Developer: Midway Games, Eurocom, Digital Eclipse
Publisher: Midway Games, GT Interactive

Introduction

Ah, Mortal Kombat 4. The game that bravely took the series into the third dimension and promptly tripped over its own polygonal feet. Released in the late '90s when 3D graphics were the hot new trend—think frosted tips and baggy jeans—MK4 was on a mission to show us that not all changes are good. But, hey, we were here for the bloodshed, not a PG-13 family movie.

Gameplay

Gameplay continues down the tried-and-true formula of previous installments: punch, kick, and unleash a flurry of intricate combos that could make a seasoned button masher weep with joy. Weapons were introduced, which gives every ninja-ghost or fantasy sorcerer a chance to wield something more deadly than just their fists—a quick jab with a sword might just be the edge you need to deliver a graphic finishing move. The limited weapon system adds an interesting twist, allowing characters to pull out weapons like they’re suddenly part of a medieval banquet gone wrong. And no, I'm not referring to accidental Onions-as-weapons tragedy, I mean the BIG NOISY weapons, not just salad toppings. With a 'Maximum Damage' cap, say goodbye to infinite combos—unless you have a cheat code, in which case, you’re the proud owner of some formidable button mashing power. Fatalities are still life-threateningly ridiculous and, let’s face it, the whole game is basically a masterclass in cartoonish violence. You have choices between standard fatalities or the ridiculously specific 'Stage Fatalities'—because who decided throwing an opponent into an electrical socket is a clean way to win?It’s both laughable and commendable that they kept the fatalities surprisingly comical. Characters can be like, 'This isn’t just a martial arts tournament; it’s a circus in hell!'

Graphics

Transitioning into 3D was like showing your grandma how to use a smartphone—awkward but amusing. Characters are awkwardly animated, and some of the textures look like they were crafted by a toddler with a crayon, but hey, it’s charming in its own way! Sure, the animation can be jerky, and it’s hard to deny that the graphics haven’t aged gracefully. However, given the time period, we must applaud Midway for attempting to outdo themselves. It sure beats the pixelated horrors of yesteryear. And those gory fatalities? They go from gory to downright absurd, artwork that makes Salvador Dali look like a straight shooter.

Conclusion

Mortal Kombat 4 is a blast from the past that improves upon its predecessor while juggling a whole lot of new ideas, even if it occasionally drops the ball. Sure, it may not be the traditional fighter that fans wanted, but maybe consider it a side quest that still delivers on the essentials: fun, blood, and a good excuse to regret your life choices. As the last game in the franchise to have an arcade release, it’s a valiant effort that paved the way for future installments in the series. So grab your best mate; it’s time to beat each other senseless in a flashy 3D arena while shouting 'Finish Him!' Get ready for over-the-top drama and creativity; Mortal Kombat 4 is here to remind us that fatalities are more than just finishing moves—they’re an art form, baby!

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