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Review of Motorhead on PlayStation

by Chucky Chucky photo Aug 1996
Cover image of Motorhead on PlayStation
Gamefings Score: 6.5
Platform: PlayStation PlayStation logo
Released: 02 Aug 1996
Genre: Racing
Developer: Digital Illusions CE AB
Publisher: Gremlin Interactive, Fox Interactive

Introduction

Imagine a world where racing cars are faster than your grandma on roller blades, and all you need is an over-caffeinated engine and a road that argues back. Welcome to Motorhead: High Velocity Entertainment! It's a racing game that tries to combine the fundamentals of speed with all the elegance of a sledgehammer. Developed by Digital Illusions CE AB, if you've ever wanted to experience driving ten different cars on eight thrilling, yet startlingly similar tracks with a side of frustration, this is the game for you!

Gameplay

In *Motorhead*, players are treated to a choice of ten unique vehicles that range from the sleek and speedy to the lumbering and less aerodynamic. The goal is simple: drive fast, turn left (mainly), and probably crash your car into a wall because you forgot to brake. With eight circuits to navigate, you'll soon discover that every track feels like a deja vu; it's like living through the same day in a time loop, but with more explosions. As you race, you can collect power-ups that would make Mario Kart jealous. These include speed boosts, weapon pickups, and the classic 'bump and dodge' mechanic where you violently shove your opponents into a wall-let's call it creative driving. The gameplay offers a mix of single-player and multiplayer modes, which makes it an excellent excuse to argue with your friends over who has worse taste in racing games. Oddly, the game revels in its lack of realism. Cars fly off ramps like they secretly have wings, and drift around corners with all the grace of a baby giraffe on roller skates. Make a wrong turn, and you might want to invest in a new controller because it'll surely meet a wall as you slam it in frustration. Luckily, endless retries make you feel like the ultimate racing champion-or at least a persistent loser who can't navigate a simple turn. Players can unlock more cars and tracks as they progress, which is exciting until you realize they're just variations of what you already have.

Graphics

Let's talk about the graphics, or should I say, the 'artistic style' of *Motorhead*. Looking like it was designed for a platform that existed before color TV, the visuals are reminiscent of a fever dream induced by a combination of caffeine and bad pizza. Yes, the cars are shiny, and yes, the environments look like a mash-up of urban decay and distant colorful nebulas, but it all feels a bit... dated. A generous observer might call it retro, but we all know what that really means: low resolution. Textures appear flat and have the cheerful quality of a well-used napkin. The animation, well let's just say it has the grace of a catwalk model being pushed off a cliff. Still, you can't help but feel nostalgic for that gloriously over-ambitious 90s aesthetic. If you squint hard enough, there's an undeniable charm to the visual chaos.

Conclusion

In conclusion, *Motorhead* is that friend you can't quite shake off, even though they constantly remind you of your questionable decisions. It's a game filled with absurdly fast races, forgettable tracks, and an overwhelming urge to hurl the controller out of a window. However, if you value the thrill of chaos, enjoyable multiplayer mischief, and the weird satisfaction of unlocking cars you may never drive, then *Motorhead* will amuse you. Overall, it's a decent racing game for its time-think of it as a stylishly dysfunctional family member at Thanksgiving dinner. Breathing life back into the classic racing genre with a healthy dose of humor, capable of being forgotten, yet ultimately unforgettable. Here's to racing games, and here's to *Motorhead*! Just don't say I didn't warn you when your fast-paced dreams turn into crash landings.

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