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Review of NASCAR Thunder 2002 on PlayStation

by Chucky Chucky photo Oct 2001
Cover image of NASCAR Thunder 2002 on PlayStation
Gamefings Score: 6.5
Platform: PlayStation PlayStation logo
Released: 02 Oct 2001
Genre: Racing
Developer: EA Tiburon
Publisher: EA Sports

Introduction

Just when you thought NASCAR couldn't get any more thrilling, NASCAR Thunder 2002 cruises through your console like a pace car on a Sunday afternoon. Released purely to make sure your buddies know you're 'too cool' for actual driving, this game attempts to emulate the high-octane thrill of stock car racing. But does it rev your engines, or sputter out of the pit lane like a two-bit contraption? Let's jump in and take a tour around the track-without hitting any walls, I hope.

Gameplay

NASCAR Thunder 2002 gives eager players the keys to a slew of game modes that sound impressive until you realize they mostly consist of variations of going left. From the traditional quick race to a career mode that asks how much you like grinding day after day, the game is designed to make you feel like an actual driver - assuming that driver has a penchant for bouncing off the walls more than they stick to the track. You can create your own car, which is perfect if you ever wanted to race your high school art project in a speedy environment. But, in true EA fashion, don't expect to get too creative. Consider it more of a 'slap a number on it and hope for the best' situation. The controls are fairly intuitive, and once you get over the clunky feel of the car (it's like driving a brick with wheels), you can focus on qualifying or practicing for the races-though let's be honest, the only practice most of us will get is trying not to crash into our friends during multiplayer mode. There are tributes to the late, great Dale Earnhardt, which make things a bit more somber in an otherwise forgettable driving experience. No driver is safe from the carnage, and in true NASCAR style, just try not to end up in a fiery blaze of glory.

Graphics

Graphics in NASCAR Thunder 2002 are, for lack of a better term, 'acceptable.' Sure, the cars look decent-if you squint and realize they're about 10 years old-but once they zoom past you at breakneck speed, all you see is a blur. The tracks are well rendered, even if rain appears to be nothing more than 'slap on wet textures and call it a day.' If only they'd made the pit stops look less like a cheerleading rally and more like, you know, actual pit stops.

Conclusion

Finding joy in NASCAR Thunder 2002 is a bit like attending an awkward family reunion; it's a little rough around the edges, but you might find some fun hidden in there. The game doesn't break any new ground and it barely even scratches the surface of what a racing game can offer. But, if you've got buddies who also want to experience creating non-existent race cars and crashing into each other while screaming at the TV, you might just find a reason to revisit it. So gear up, if only to lose a few playful arguments-and remember, if you can't outrun your friends, you can always crash into them. That's what true friendship is all about.

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