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Review of NCAA Final Four 2000 on PlayStation

by Chucky Chucky photo Nov 1999
Cover image of NCAA Final Four 2000 on PlayStation
Gamefings Score: 6
Platform: PlayStation PlayStation logo
Released: 17 Nov 1999
Genre: Sports
Developer: Killer Game
Publisher: 989 Sports

Introduction

NCAA Final Four 2000, unforgivingly released in 1999 when everyone and their dog was obsessed with basketball, is a sports title that might have been more compelling if it had been launched with actual basketball instead of programming glitches and questionable AI. No marketing strategy better defines this game than simply slapping "Final Four" on it and hoping enough enthusiastic fans showed up to buy it. Spoiler alert: they did. Still, do a little introspection. If you've picked this gem up, you might need to reevaluate your life choices.

Gameplay

At first glance, the gameplay *seems* straightforward: choose your team, run down the court, shoot hoops, and pray you don't trip over your shoelaces. However, the AI behind this title is like a friend who agrees to play basketball but proceeds to use an inflatable pool toy as a ball, causing friction within the virtual world. Players can choose between single-player and multiplayer modes, which, truthfully, might be more enjoyable if you're playing with a friend to laugh at how bad the game sometimes is. Ball-handling mechanics are either unforgiving or downright absurd-you'll often find your character performing 'The Windmill of Doom' where they spin inexplicably while the ball goes out of bounds. Reenacting this ridiculousness can turn the game into an unintended comedy show which might be the silver lining you need. And let's not forget dunking; animations supposedly set to be spectacular often resemble someone suspended by invisible wires as they fall to the ground. Truly, nothing says success like an awkward flop.

Graphics

Let's discuss aesthetics now, or lack thereof. NCAA Final Four 2000 can only be described as 'early PlayStation art,' which translates to 'hold your breath and squint.' The players look about as recognizable as the aliens from the 1996 blockbuster *Independence Day* playing basketball in their ill-fitting jerseys. The courts are flat, the crowds are static, and the 3D character models make you question if you had one too many sodas before playing. You might also notice that the animations don't always flow-characters do this strange thing where they teleport around the court like they're having a hard time finding Wi-Fi. Someone should've told the developers that realism might have been a good idea.

Conclusion

In summary, NCAA Final Four 2000 is one of those games that transcends the lines of enjoyment. It exists in a world where the graphics take a permanent vacation, the AI needs a strong pep talk, and you find yourself laughing at what was presumably meant to be dramatic moments. Does it excel in gameplay? Nope. Is it a visual masterpiece? Not even close. But will it give you stories to tell? Absolutely. If you can overlook the shortcomings and embrace the sheer absurdity, you might just find your time with NCAA Final Four 2000 to be endearingly entertaining. And in the end, isn't that what life-*and gaming*-is all about? So, share a couch, grab some snacks, and dive into this late '90s ball of chaos.

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