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Review of Oracle no Houseki: Jewels of the Oracle on PlayStation

by Max Rathon Max Rathon photo Jan 1995
Cover image of Oracle no Houseki: Jewels of the Oracle on PlayStation
Gamefings Score: 6
Platform: PlayStation PlayStation logo
Released: 01 Jan 1995
Genre: Point-and-click Adventure
Developer: ELOI Productions
Publisher: Discis Knowledge Research Inc.

Introduction

Welcome to the slightly dusty realm of 'Jewels of the Oracle', where you'll navigate a labyrinth of puzzles that would leave even a sphinx scratching its head. Released in the 90s, this game tries to combine the allure of Egyptian lore with the brain-bending challenge of serious riddles. Can it hold your attention, or will it have you throwing your controller in frustration? Let's dig deeper-without any curse-laden tombs, we hope!

Gameplay

Gird your loins, adventurer, because 'Jewels of the Oracle' is pure puzzle power! This point-and-click extravaganza throws 24 challenging puzzles at you, from pattern recognition to straight-up head-scratchers. Unfortunately, there's a catch: there's no overarching plot-you're just left in a puzzle-happy vacuum of Egyptian theme, desperately seeking meaning like a tourist in a pyramid gift shop. However, if you're a fan of games like 'Myst' or 'The 7th Guest', you might find some familiar vibes here! Utilize the Oracle for hints, because let's face it, while players can be brilliant, we're not mind readers. The hint system keeps your brain from turning to mush, saving you from Googling walkthroughs faster than you can say "pyramid scheme." But beware, there's minimal backstory, so don't expect any grandiose revelations-just a series of ancient math problems shrouded in mystique.

Graphics

'Jewels of the Oracle' flaunts its graphics like a pharaoh in a gold-plated chariot. While game graphics of the mid-90s were, shall we say, a mixed bag (somewhere between avant-garde and 'did someone create this with MS Paint?'), it serves up a satisfying visual buffet of Egyptian motifs that's both colorful and aesthetically pleasing-think more 'ancient civilization' than 'cactus cat.' The environments are richly designed with hieroglyphics and grand temples, giving you something nice to look at while you ponder the meaning of life. Maybe they could have added a bit more drama and dynamism in the animations, but hey, this is the 90s; all we were asking for was a joystick that worked half the time!

Conclusion

'Jewels of the Oracle' hits the sweet spot for puzzle aficionados-those who can find joy in unscrambling ancient riddles and enjoy a visual jaunt through Egyptian landscapes. However, for the casual player or anyone seeking a captivating narrative to tie it all together, you may feel like you've wandered into a dead-end alley of complications. Despite its flaws, it remains a niche jewel in the overall landscape of gaming history. Grab your best friend, a snack, and settle down for a few puzzling hours, and you just might walk away feeling like a modern-day Indiana Jones-minus the fedora, of course.

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