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Review of Perfect Assassin on PlayStation

by Jay Aborro Jay Aborro photo Jan 1998
Cover image of Perfect Assassin on PlayStation
Gamefings Score: 6.5
Platform: PlayStation PlayStation logo
Released: 01 Jan 1998
Genre: Point and Click Adventure
Developer: Synthetic Dimensions
Publisher: Grolier Interactive

Introduction

In a world where cyborgs roam and memories vanish quicker than my hopes of being a professional burrito taster, we find ourselves in the bright yet somewhat pixelated universe of Perfect Assassin. Released in 1998 for the PlayStation, this point-and-click adventure develops an unlikely hero in Charon, a memory-impaired cyborg. As if dealing with memory loss wasn't bad enough, he's also attempting to navigate through a planetary free-for-all where everyone seems out to get him. Sounds like your average Monday, right?

Gameplay

Perfect Assassin puts players in the dubious shoes of Charon, who embarks on a quest to discover not just who he is, but also what he's supposed to be doing. Think of it as a digital version of 'What was I doing again?'. The game's mechanics largely revolve around a third-person perspective, which is driven by a mouse interface, a delightful revelation for those accustomed to rapid clicks and wrist contortions. The gameplay can be as straightforward as pointing and clicking your way through visuals reminiscent of a vintage sci-fi comic book. The player's primary goal? To figure out who the target is... oh, and to avoid getting turned into scrap metal by a host of hostile beings. Charon has to rely entirely on his old instincts (whatever those might be) to navigate this murky world filled with ne'er-do-wells. The conversation system lets you set the tone of your dialogue. So whether you want to charm, intimidate, or perhaps just confuse your conversational partner into submission, the choice is yours. What could go wrong, right? About everything, as it turns out, since every conversation could lead to a chance encounter with someone who is definitely not a friend.

Graphics

Graphically, Perfect Assassin is like that awkward middle-aged uncle who still thinks he's got it: trying to keep up with modern trends but still feeling a bit dated. The visual design features a somewhat charming, yet rudimentary aesthetic that is a product of its time. Environments designed by comic artist Kev Walker provide an interesting backdrop, giving it the feel of a vintage comic strip. Shadows and lighting are as impressive as a school play's attempt at realism-sometimes effective, often comical. Given its 30-year-leap from modern graphical aesthetics, it serves as a nostalgic reminder of the way video games used to look, right before they got their glow-up.

Conclusion

Perfect Assassin delivers on the promise of a quirky, albeit challenging adventure. While the game aims to keep your brain engaged, it sometimes feels like it's pulling a fast one on you. The memory loss mechanic is a fine metaphor not just for Charon, but also perhaps for the player trying to follow the plot. Despite the game's share of shortcomings, including dated graphics and occasional frustrating puzzles, it still scratches that itch for those who enjoy the quirky, atmospheric journeys of yesteryear. If you have patience and a taste for nostalgia, give Perfect Assassin a shot. Just don't be surprised if you forget why you liked it halfway through.

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