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Review of Persona on PlayStation

by Max Rathon Max Rathon photo Dec 1996
Cover image of Persona on PlayStation
Gamefings Score: 8.5
Platform: PlayStation PlayStation logo
Released: 14 Dec 1996
Genre: Role-playing
Developer: Atlus
Publisher: Atlus USA

Introduction

In a world where high school students are more concerned with battling their inner demons than studying for finals, 'Revelations: Persona' pits a group of, frankly, too-cool-for-school teens against the forces of supernatural chaos. If you're ready to summon some serious psychological powers and avoid awkward conversations about feelings, this is the game for you!

Gameplay

Gameplay in 'Revelations: Persona' blends exploration with profound psychological battles. You'll navigate the town of Mikage-cho using an isometric view for regular jaunts and first-person perspectives in dusty dungeons, because who doesn't love disorientation? Combat is a turn-based showdown where you can summon Personas - think of them as personal avatars for your deepest insecurities - to take on demons representing everyone's worst nightmares. Combat is grid-based, so position yourself strategically unless you enjoy watching your characters get slaughtered because you forgot about that random encounter in the corner. The game balances dungeon crawling with social mechanics, giving a real sense of life beyond the monsters, which is great news if you're into character development but just remember, don't forget that you're still responsible for taking all those poorly places 'high school' decisions. Choices matter, and they might even change your fate. Talk about pressure...

Graphics

Don't expect to be dazzled by cutting-edge graphics, considering it was born in the 90s. The pixel art is charming in that nostalgic 'I swear my old CRT TV looked better' way. Character designs pull inspiration from a mix of Jungian psychology and teen angst - a combo that seems to give every character a heavy existential crisis. Sure, they looked a bit like they've just emerged from a 90s anime aesthetic, but it's a fact that the nostalgic art style has aged like fine wine - if that wine was a bit sour and had multiple personality disorder. But hey, remember that it ran on PlayStation 1 hardware, and for its time, it's a pretty decent affair! The dungeons can be repetitive in design, but between the character art and the occasional shimmers of the battle animations, it kind of works.

Conclusion

Despite its minor flaws in navigation and outdated aesthetics, 'Revelations: Persona' made a grand entrance as the initiator of what would become a beloved series in the RPG genre. Offering players a unique storyline that intertwines psychological themes with entertaining gameplay, this game is a classic for a reason. If you appreciate a little existential dread with your turn-based battles, and don't mind some dated graphics, then grab this title and dive into your psyche. It may just take you to places you never knew existed-like your old high school locker with its mystery mold. Overall, this game earns its spot on the shelf and gets an admirable 8.5 out of 10. So summon your inner self, or just your snacks. Either way, you're in for a ride!

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