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Review of Pitfall 3D: Beyond the Jungle on PlayStation

by Tanya Krane Tanya Krane photo Mar 1998
Cover image of Pitfall 3D: Beyond the Jungle on PlayStation
Gamefings Score: 6.5
Platform: PlayStation PlayStation logo
Released: 27 Mar 1998
Genre: Platformer
Developer: Activision's internal Console Development Group
Publisher: Activision

Introduction

Ah, Pitfall 3D: Beyond the Jungle – the game that tries to reinvent the classic franchise by jumping headfirst into the 3D pool, without a lifebuoy. With all the charm of a fondly remembered classic and the glitches of a toddler with a crayon, this game is definitely like the cousin at the family reunion you want to talk to, but also want to avoid eye contact with. As our hero, Pitfall Harry Jr., embarks on a quest featuring platforming, puzzle-solving, and enough awkward camera angles to make you dizzy, let’s dive into the jungle—without any GPS.

Gameplay

Game mechanics in Pitfall 3D are as straightforward as a 3D platformer can get. Our brave traveler, Pitfall Harry Jr., is on a quest to rescue Mira and her people from the clutches of 'The Scourge,' which sounds more like an 80s hair metal band than an evil villain. Players navigate through lush environments, jump across precarious platforms, and fend off various enemies. Harry’s range of attacks is delightfully varied, including jumps, rolls, and… well, let’s just say he punches things too. Collectible items scatter the landscape like confetti at a kid's birthday party. Some power-ups change Harry's abilities, giving him motivations that mirror my own desire for nachos at 2 AM. The gameplay is not without its hiccups, though. It's full of those charming 3D platforming moments where you can never be quite sure where you're going to land. Spoiler alert: it’s usually not where you intended. The level design finds itself somewhere between Mario’s open-world grandeur and Crash Bandicoot’s linear path. You’ll slide and spin, but don’t expect to shake your head and go “whoa” every time you leap over a pit of doom. The game does try to keep you on your toes, not in a 'eternal fast dance party' way but in a ‘let’s hope you’ve got the reflexes of a cat’ way. And while it falls short in execution at times, it does have enough nostalgic nods to keep you entertained.

Graphics

Content-wise, Pitfall 3D resembles a middle school art project gone rogue. The vibrant colors and imaginative environments are often juxtaposed against some rather comically awkward character models. In a world of PlayStation glory, Harry sometimes looks like he’s trying to escape a Pokémon battle with that static posture. Cute backgrounds can’t quite overshadow the choppy animations that make your character wobble like he’s just been asked to dance at prom. One of the standout features has to be the varied environments, and while they are filled with clichés of jungle alphabets and floating platforms, they still manage to preserve a bit of the source material's charm. It’s like watching a child learn to ride a bike – there’s a lot of wobbling, but there's also potential. Engagement may falter as you’re occasionally presented with rather dull textures that make you exclaim, “Isn't it time to clean up those leaves?”

Conclusion

Overall, Pitfall 3D: Beyond the Jungle is that adorable pet that may make you question your life choices. It's not perfect, but it has heart—like those homemade cookies your grandma makes that would probably fail a health inspection. With its fair share of highs and cringe-worthy lows, it serves as a reminder of its time: a period of gaming innovation mixed with questionable decisions. For fans of the franchise and nostalgic gamers alike, this title might just hold a special place in your heart. However, for the casual gamer, it may feel more like a wild jungle adventure with an unreliable guide. So grab your controller, prepare for an iffy camera, and adventure onward with Harry and Mira. You may just find yourself chuckling, frustrated, and maybe, just maybe, having a good time on this wild 3D journey!

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