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Review of Psychic Force 2 on PlayStation

by Max Rathon Max Rathon photo Oct 1999
Cover image of Psychic Force 2 on PlayStation
Gamefings Score: 6
Platform: PlayStation PlayStation logo
Released: 07 Oct 1999
Genre: Fighting
Developer: Taito
Publisher: Taito

Introduction

Psychic Force 2, or as I like to call it, "The game that makes you question your psychic potential every time you get hit by an oversized psychic fireball," is a fighting game that boasts a whole lot of flashy powers and even flasher characters. Let's dive into the frantic world of psychic battles where pure will and, let's be real, some ridiculous moves collide with both glory and utter confusion. Grab your controller, find your inner psychic, and prepare for a pseudo-telekinetic showdown!

Gameplay

Gameplay in Psychic Force 2 revolves around a unique combo of strategy and execution, which is as convoluted as your high school math teacher's lectures. Each character comes with a Life Gauge and a Psycho Gauge, the latter of which heavily influences your ability to unleash psychokinetic devastation-because who doesn't want to throw psychic punches and fire psychic projectiles like a pro? The game allows you to summon projectiles, with the light attacks being little more than weak psychic whispers, while strong attacks will have your enemies dodging psychic missiles that would make a military general weep with envy. Speaking of dodging, the move set includes a range of options, from the Psycho Charge and Barrier Guard, to the newfangled Retreat Barrier (which honestly sounds like something out of a strategic war sim). The battles happen in a three-dimensional arena, and let's just say you'll want to be on the lookout when you decide to finish off your opponent, lest they fly off the stage-a dramatic exit that leaves you feeling like the last guest at a party that just turned awkward. This game doesn't just slap you with a pretty face on the outside; it offers something called a "Psy-Impulse." Think of it as a last-ditch counterattack that might save your sorry psychic self when you least expect it. Story mode adds even more spice with cut-scenes designed to link fights together, featuring characters who have all the emotional depth of a puddle but, hey, it's a fighting game, right?

Graphics

In the realm of PlayStation graphics, Psychic Force 2 comes off as slightly below average, like a B-movie in terms of visual fidelity. The 3D arenas are simple yet functional, and while the character designs are colorful and exaggerated, they won't exactly challenge your high-definition expectations set by today's standards. It's a fighting game that looks 'nice enough' but doesn't exactly push the PS1 to its limits, kind of like bringing a knife to a gunfight-it's adequate, but it won't be winning any Oscars. The animations are fluid; however, one could argue that the instances of sluggishness when characters zip around might suggest that some team member may have been a bit too in tune with the psychic realm-and not enough with frame rates. While the FMV introduction is an amusing addition, it feels a bit like a leftover from the era of cringe-inducing 90's CGI. It's like watching your uncle's videos from 1995; entertaining for a bit, but you quickly realize it's better to leave those in the past.

Conclusion

Psychic Force 2 may not necessarily be the psychic battle royal you're dying to play, but it's a fun little romp through a world where psychics battle for dominance. While the game has its share of problems-like hit detection that sometimes makes you question your choice of character and graphics that could've benefitted from a little extra touch-up-it's entertaining enough for the diehard fighting game fan and the nostalgic player alike. In the end, if you've got a soft spot for the early days of 3D fighters and want some retro charm mixed with bouts of psychic melee, then Psychic Force 2 could be your ticket to an evening of absurd battles. Just remember: like any good psychic, keep your expectations in check.6

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