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Review of Rakugaki Showtime on PlayStation

by Chucky Chucky photo Jul 1999
Cover image of Rakugaki Showtime on PlayStation
Gamefings Score: 7.5
Platform: PlayStation PlayStation logo
Released: 29 Jul 1999
Genre: Fighting
Developer: Treasure
Publisher: Enix

Introduction

Picture this: You're in a world where crayon drawings come to life, and instead of solving world hunger or global warming, you're throwing projectile donuts at your friends in a chaotic, colorful battle. Welcome to <i>Rakugaki Showtime</i>, a unique fighting game that can only be described as pure '90s nostalgia wrapped in a bizarre, art-themed package. Forget about realistic fighters and combo-heavy mechanics; here, it's all about creativity and mayhem. Too bad you'll need a time machine to play it, because it was only released in Japan.

Gameplay

<i>Rakugaki Showtime</i> throws you into a full 3D arena where up to four players can battle it out in a colorful, chaotic environment reminiscent of a child's imagination run wild. Each character is a vibrant and quirky representation of crayon art, and they come equipped with various skills and unique projectiles (yes, donuts are included). The aim is simple: knock your opponents out while avoiding flying snacks and bizarre attacks that look like they were cooked up in a kindergarten art class. With 17 playable characters, including the notable guest character Marina Liteyears from <i>Mischief Makers</i>, variety persists. Just remember - no matter how skilled you become, there's always that one friend who just spams the throw button and ruins your Saturday night.

Graphics

Let's talk about the graphics for a moment, shall we? <i>Rakugaki Showtime</i> embraces its 'hand-drawn' aesthetic to an extent that might make you want to hug a box of crayons. The colors are bright and the environments look like someone let their four-year-old loose with a pack of markers. While some gamers pine for lifelike textures and realistic shaders, those people aren't playing a game about drawn characters fighting in a scribbled landscape. Instead, you're thrust into something that feels like a cartoon come to life, replete with the charm and chaos that only a crayon could provide - and boy, does it ever stand out.

Conclusion

In a world crowded with conventional fighting games that take themselves way too seriously, <i>Rakugaki Showtime</i> reminds us that fun comes first. It's not the most polished fighter in the world, but it captures the essence of childhood creativity and the ridiculousness of battles over donut projectiles. The limited release in Japan adds that extra mystique, like the dirty old VHS copy of a cult favorite that your friend swears is a masterpiece. If you can find a way to play this charming oddity, prepare yourself for a delightful trip down memory lane, and just remember, a fat kid in a donut suit still beats a muscular anime fighter any day.

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