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Review of Rushdown on PlayStation

by Jay Aborro Jay Aborro photo Mar 1999
Cover image of Rushdown on PlayStation
Gamefings Score: 4.5
Platform: PlayStation PlayStation logo
Released: 03 Mar 1999
Genre: Sports
Developer: Canal+ Multimédia, Virtual Studio
Publisher: Canal+ Multimédia (EU), Electronic Arts (NA)

Introduction

When Rushdown hit the PlayStation like a meteor crashing into a dull planet, we were all swept up in the whirlwind of adrenaline-charged sports action. Marketed as the ultimate sports game that could outrun a cheetah on caffeine, it promised players a thrilling combination of skill, tactics, and a good dose of not-so-subtle frustrations. So, did it live up to the lofty expectations or did it crash and burn faster than a novice skateboarder on a ramp? Let's dive into the fast-paced chaos of Rushdown.

Gameplay

Rushdown throws you into a zany world where sports collide and everything seems a bit... off. It pitches itself as a sports game featuring various mini-games, where you can leap into trials that make the Hunger Games look like a picnic. You can expect to play soccer, basketball, and a few head-scratching events designed to keep your thumbs twitching furiously. It's like someone threw all the sports in a blender, smashed the button, and hoped for the best. But wait! Each game feels less like athletic competition and more like an awkward family gathering where Uncle Larry insists on showing everyone his Texas two-step. The controls are about as intuitive as a can of pickles-easy to open but you're likely to get your fingers stuck. Which, let's be honest, a game about the fluidity of sports should ideally avoid-who can slide down a basketball court with sticky fingers? Good luck dribbling or shooting as you juggle that joystick like a hot potato. Multiplayer mode tries to salvage the experience, allowing you to bring your friends into the catastrophe. Expect laughter and confusion as everyone simultaneously attempts to grasp the bizarre control scheme.

Graphics

Honestly, the graphics of Rushdown can best be described as a time capsule of the late 90s gaming visuals. Imagine if a crayon had a bad day at the art class; that's the color palette you'll be working with here. Characters flail on-screen like a toddler throwing a tantrum in the toy aisle-less elegance and more spaghetti-on-the-wall aesthetic. While it captures the essence of cartoonish charm, don't expect to go around gawking at photorealistic athletes. The animation is jittery, almost like the developers opted for a jazzercise class for character movement. On the bright side, those hysterical animations do bring a certain, albeit unintentional, level of comedy to the game.

Conclusion

In a world full of sports games that challenge your skills and intellect, Rushdown serves as a chaotic reminder of what happens when creativity goes a bit too off the rails. Despite its noble attempt at variety and spirit, it ultimately tumbles down a hill before landing face-first in a muddy pit of mediocrity. If you gather your friend group, you might wring out a bit of fun through fits of laughter, but you're also likely to question your life choices. Give it a whirl if you're feeling nostalgic for the clumsy glory of sports gaming from the late 90s, but lower your expectations or you might just end up throwing your controller out the window. 4.5 out of 10. A valiant effort, indeed, but ultimately, Rushdown will leave you rushing for something more refined.

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