The Book of Watermarks is an adventure game that somehow incorporates Shakespeare, puzzles, and a lot of water. Think of it as if Myst and The Tempest were locked in a room together with no Wi-Fi and they needed to entertain themselves. The result? This weirdly immersive experience that demands brainpower and patience.
The gameplay is like a languid stroll through a literary gallery, where your job is to collect magical books on two islands, Ceres and Iris. You play as Ferdinand, who must piece together a series of puzzles that rival even the most intricate IKEA assembly instruction. The controls are first-person and you will need dexterity and a whole lot of curiosity to traverse the pre-rendered landscapes that look like they were ripped from a 90s desktop wallpaper. Expect to search for keys, solve complex riddles (because who doesn't love an unexpected brain freeze?), and occasionally consult the titular Book of Watermarks for hints, which is less helpful than you might hope. People say it’s an adventure game meant for 'adults,' but I suspect they mean adults who enjoy pondering the philosophical implications of their own confusion while trapped on an island with a book-obsessed exile.
Graphically, we are plunged into pre-rendered environments that transport players into the realm of the pseudo-intellectual bigwig. The visuals, while impressive for the time, are also akin to stepping into a display case at a museum that has become sentient and is now judging you while you decipher hieroglyphs from long-forgotten sages. Characters float through pixelated fog, and each frame looks meticulously planned but still has an undefined air of creepiness about it. If that doesn't scream retro charm, I don't know what does.
The Book of Watermarks may have slipped under the radar upon its 1999 release, but afterwards, it became something of a cult classic, mainly for its out-of-the-box thinking in the same vein as indie titles today. Critics and players have since hailed it as a unique experience that stands out in PlayStation’s expansive library. It’s not perfect; the puzzles can lead to moments of frustration that will have you questioning your own sanity. But hey, if you’re looking for a game that blends the tranquility of puzzle-solving with a dash of Shakespearean existential dread, look no further than The Book of Watermarks. Dive into this peculiar adventure and remember—knowledge is power, but too much of it will make you want to throw your console into the sea. Cheers to that!