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Review of The King of Fighters '98 on PlayStation

by Max Rathon Max Rathon photo Mar 1999
Cover image of The King of Fighters '98 on PlayStation
Gamefings Score: 9
Platform: PlayStation PlayStation logo
Released: 25 Mar 1999
Genre: Fighting
Developer: SNK
Publisher: SNK

Introduction

Welcome to the fighting arena of 'The King of Fighters '98', the pride of SNK and a title that stands tall, much like its hulking brawlers. Released for the PlayStation, this gem of a fighting game is like a buffet for fighting enthusiasts: it's packed with characters, combos, and enough nostalgic goodness to make you feel like a kid again-minus the crippling social anxiety of staring down your opponent in an arcade, of course!

Gameplay

Diving into KOF '98 is like jumping into a well-balanced smoothie - sweet, smooth, and surprisingly good for you-if you ignore the potential for rage-induced blender disasters. Players can choose teams of three characters from a roster that has more options than a Chinese takeout menu. You have two fighting styles to pick from: Advance and Extra. 'Advance' offers a more modern feel with a bouncier combo system, while 'Extra' is the classic throwback that can make you feel like your dad trying to figure out your new iPad. Some characters also have EX versions with alternate movesets, which means that even your go-to fighters have a sneaky understudy trying to steal the spotlight. With enough combos, specials, and finishes to bankrupt an average home console, you'll be too busy yelling at your TV to notice your dying houseplants.

Graphics

Graphically, KOF '98 drips with that classic 2D art magic that could melt the hearts of even the coldest pixel warriors. The vibrant animations and character designs created by the legendary artist Shinkiro ensure that even the deadliest of fighters look good doing what they do best. The backgrounds are as full of life as a bustling kabuki theater, filled with movement and energy while you're busy engaging in pixelated brawls. Sure, the graphics might not rival modern-day standards-kind of like comparing a flip phone to a latest iPhone-but they hold a nostalgic charm that pulls at the heartstrings. Plus, who needs raw polygons when you can have beautifully drawn sprites that are practically begging to be put on a t-shirt?

Conclusion

Overall, 'The King of Fighters '98' isn't just a game; it's an experience, an extravagant buffet of fighting action that will have you diving headfirst into matches as if you just time-traveled back to the '90s. Think of it as the ultimate family reunion-complete with the awkward uncle (Rugal Bernstein) that everyone loves to hate. With its variety of characters, balance, and gameplay mechanics, you might find yourself head over heels in love with a title that snuck up on you like a well-placed super move. If you're serious about fighting games and still haven't given KOF '98 a shot, well, you've been missing out-so stop reading this review and get your gloves on. Your digital dojo awaits!

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