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Review of The Note on PlayStation

by Jay Aborro Jay Aborro photo Nov 1997
Cover image of The Note on PlayStation
Gamefings Score: 4
Platform: PlayStation PlayStation logo
Released: 17 Nov 1997
Genre: Survival Horror, Adventure
Developer: NK System Co., Ltd.
Publisher: Team Bughouse, SunSoft

Introduction

In the vast world of video games, every now and then, a title emerges that raises eyebrows, questions decision-making, and leaves players wondering if they've traveled back to 1997 and accidentally formed a pact with a local raccoon. Enter 'The Note'. This curious blend of survival horror and adventure lets you step into the worn shoes of Akira, a freelance occult journalist, for a treasure hunt in a haunted mansion. Like a bad blind date, it promises everything and leaves you feeling... well, that's the mystery.

Gameplay

At its core, the game follows Akira and his partner Angela on a quest to locate a missing girl, presumably having the worst vacation ever. Equipped with little more than enthusiasm and a lot of misplaced confidence, players traverse a series of eerie locations reminiscent of a 'haunted IKEA'. The game involves classic point-and-click mechanics, where puzzle-solving reigns supreme. You'll rummage through every crevice hoping to find something (anything!) that would validate your hours spent in front of the screen. Unfortunately, just as in real life, most of it turns out to be junk. The gameplay's pacing feels a lot like watching paint dry - if the paint was haunted and occasionally whispered about the dangers of eating expired yogurt.

Graphics

The graphical representation is a mix of low-resolution textures, character designs that radiate a strong '90s aesthetic, and animations that appear to have been crafted by a combination of wilful imagination and a lack of proper oversight. Each environment is lined with shadowy corners just waiting for your flashlight to reveal what lurks in the dark-usually just a rather confused ghost asking for directions and a better retirement plan. Nostalgia might be kind to this visual style, but younger, discerning gamers would likely just raise an eyebrow at the aged textures that could be mistaken for something found in an attic rather than a sophisticated horror game. Imagine yourself peeking through an old television screen; yes, that's the experience.

Conclusion

In summary, 'The Note' offers a nostalgic peek into the world of survival horror during a time when experimentation was encouraged, and sometimes... it showed. The game's heart is in its premise, yet its execution is marred by outdated mechanics and visuals that could scare only the most forgiving of players. For those seeking to experience the earnest attempt at horror of the late '90s, it might be worth a shot. Otherwise, leave it for a late-night dare with friends-after all, nothing's scarier than explaining why someone thought this was a good idea.

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