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Review of A Witch's Tale on Nintendo DS

by Max Rathon Max Rathon photo Oct 2009
Cover image of A Witch's Tale on DS
Gamefings Score: 5
Platform: DS DS logo
Released: 06 Oct 2009
Genre: Role-playing
Developer: Hit Maker
Publisher: Nippon Ichi Software

Introduction

Picture this: you've been awakened from your slumber by a wailing witch, a looming dark castle on the horizon, and a plethora of plush dolls that seem better at magic than you. Welcome to the whimsical world of 'A Witch's Tale,' a role-playing game for the Nintendo DS, where a witch-in-training named Liddell must rescue princesses and navigate through mystical lands while simultaneously trying to avoid being slapped by a potential lawsuit from the Brothers Grimm. Released in 2009, this title is part adventure, part headscratchingly slow-paced RPG, and all-around fodder for an interesting afternoon. So, grab your stylus, because this journey is about to get spellbinding (and possibly a little tedious).

Gameplay

In 'A Witch's Tale,' gameplay consists of various battles and quirky puzzle-solving that requires you to wield your trusty DS stylus like a wand. To attack your enemies, you'll need to master the ancient art of rune-drawing. Basically, pretend you're a mad artist and throw your stylus around like you're trying to summon the universe's worst art project. Monsters appear randomly, which, let's be honest, can feel like a lame spinoff of hide-and-seek. Fighting becomes a chore at times, as you'll find yourself doodling more than a seven-year-old at a drawing class rather than actually engaging in fast-paced combat. As you meander through enchanted lands, you'll stumble upon various dolls - no, not the ones from your childhood that used to give you nightmares - but magical companions that provide boosts to your abilities or unleash attacks. But plot twist: these dolls can get damaged, forcing you to dabble in the art of doll repairs. Yes, if you ever wanted to add 'Doll Medic' to your resumé, here's your chance. The gameplay collection is a mixed bag, oscillating between enjoyable moments and draggy encounters that make you wish for a fast-forward button. Stick with it long enough, and you may even find some enjoyment amidst the unavoidable slow moments.

Graphics

Visually, 'A Witch's Tale' aims for a 'Nightmare Before Christmas'-esque aesthetic, filled with quirky designs and vibrant environments that almost distract you from the 3D models that look like they survived a rough 2009 launch party. The character designs are charming but could have benefited from a little sprucing up since character movements often resemble that of a 90-year-old trying to do the cha-cha at a wedding. The backgrounds, while whimsical, often feel static, leading to moments where you'll wonder if the world around you is spinning in a loop. The overall visual experience is a solid attempt at capturing a storybook vibe, just a shame about the unpolished execution. But hey, charm goes a long way in a fantasy land, right?

Conclusion

Despite 'A Witch's Tale' unveiling a marvelous plot tinged with emotional backstory, its lackluster gameplay and tedious battles can drain the spirit faster than a spell gets miscast. With a mediocre Metacritic score lingering around 50, the game got mixed reviews - with some enjoying its narrative depth while others cast it off like a defective broom. Ultimately, this enchanting title offers a unique experience laden with charm and whimsy, but it's ultimately bogged down by sluggish battles and slow pacing. If you're yearning for a solid story and can overlook the frustration of doll repairs and sluggish combat, 'A Witch's Tale' may be worth a gander. Otherwise, you might want to consider leaving it on the shelf amid the other forgotten magic wands of the DS library.

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