Ah, Alpha and Omega. If there ever was a game that made you question your life choices, this would be it. Released for the Nintendo DS in the golden age of handhelds, this game is based on the film of the same name. You know that classic love story about wolves that were born to be together but can't... because Social Media told us so. Sounds riveting, right? Let's dive into the world of poorly rendered graphics and repetitive gameplay, shall we?
For a game that claims to be an adaptation of a movie, you'd expect some semblance of creativity, right? Unfortunately, the developers seemed to have had a bit too much fun at the virtual water cooler. The game consists of four mini-games, and when I say mini, I mean mini like a toddler's attention span. You can experience the thrill of log boarding, which is basically an endless runner where you dodge obstacles. Pro tip: if you enjoy life in the fast lane, do not play this game. Next, there's a howling rhythm game. Yep, you heard that right. It somehow feels even more pointless than it sounds. Imagine mushrooms dancing around, while you tap the screen to imitate wolves howling. Just what we needed, a game that makes you want to howl at the moon in frustration. The golfing mini-game, because we all know wolves are known for their excellent swing, is here too. I'll take a moment now to reflect on my life choices. That's right, you can't swing clubs as a wolf, and word around the water cooler is that even the ball looks sad for being in this game. Each of these games feels like they were designed during a coffee break when no one was paying attention, and trust me, you'll want to hit 'pause' at the earliest convenience. You could even say the gameplay mechanics are analogous to trying to swim in a kiddie pool filled with gravel - painful and uninspired. There's no challenge, no fun, and the only reward seems to be the realization that yes, some things are ultimately best left unplayed.
Visually, Alpha and Omega on the DS is like a trip backwards through a time machine, stuck in the early 2000s. The graphics are about as appealing as a mix between an abstract painting and a convict's jail cell. Character models look like they were designed during a two-hour lunch break, and by the end, you'll feel the same sense of existential dread that comes with realizing your pizza rolls just exploded in the microwave. You'd think that adorable wolves would be easier to animate, but no, instead we get low-quality textures that make you wish this game was available on a higher quality platform, like a landline telephone. Don't even get me started on the environments. They look as though they were ripped straight out of a rejected VHS from the 90s - and not in a fun nostalgic way. Softer shade swapping is not the same as actual textures, folks. It's a shame because you can imagine the wild beauty if only the graphics didn't look like something from 'fax the world back to the cave era.' If you're looking for eye candy, save that hunger until someone serves up something worth feasting on!
Alpha and Omega on the Nintendo DS is like a pizza with no cheese - it just simply doesn't work. Despite the potential for endearing wolf characters and a plot that involves an epic journey, the gameplay is limited, the graphics are bad, and the mini-games are repetitive enough to make you question your sanity. The only saving grace is that you might pick up a weird obsession with howling at passing cars while playing. If your DS is collecting dust, let it continue to do so rather than subject it to this game. Unless you're a masochist or your friends refuse to stop challenging you to 'the worst games ever' league, carry on to greener pastures or, heck, try to save the world from rogue aliens instead!