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Review of D.Gray-man: Kami no Shitotachi on Nintendo DS

by Chucky Chucky photo Mar 2007
Cover image of D.Gray-man: Kami no Shitotachi on DS
Gamefings Score: 6
Platform: DS DS logo
Released: 29 Mar 2007
Genre: Action, Adventure
Developer: Konami
Publisher: Konami

Introduction

In a world where people with the ability to combat demons are all the rage (because, let's be real, who doesn't love a good demon slayer?), we find ourselves with "D.Gray-man: Kami no Shitotachi." It's like the phantom manga turned real, only it's pixelated and has less ink. Is this game worth your time, or should you just stick to staring at your ceiling and contemplating life? Let's dive in!

Gameplay

The gameplay is the usual top-down anime action RPG fare. You play as Allen Walker, who's like the world's most tragic exorcist (I mean, who doesn't have family issues these days?). You run around collecting Innocence - that's not the feeling you get after watching a sad movie; it's the magical power source that allows our heroes to fend off evil spirits. The combat feels more like a quick-time event that requires only your basic button-mashing skills: simple, but not something that will make you feel like an anime god. The platforming elements feel tacked on like that third wheel at a romantic date: you didn't ask for it, but here it is and you have to deal.

Graphics

Visually, the game is what you'd expect from a DS title. The characters are recognizable enough, maintaining the anime style we all know and love. But don't expect high-definition textures or stunning graphics-this isn't a PS5 game; it's more like, 'Wow, those pixels sure do look like they're trying.' Environments are somewhat bland, leaving us wondering if the 19th-century alternate reality had a color palette of beige and sadness.

Conclusion

Ultimately, "D.Gray-man: Kami no Shitotachi" is like that mysterious leftover pizza sitting at the back of your fridge-it's not necessarily bad, but do you really want to indulge? If you're a hardcore fan of the series looking to immerse yourself in Allen Walker's world, it's worth a go. But if you want something more fleshed out, maybe it's time to move on to bigger and better things, like actually stepping outside or attempting to learn the guitar. In the end, it's an average game that could have been legendary with more polish and innovation. So grab your DS, your favorite pizza (leave the mystery one behind), and dive in; just don't expect to be blown away.

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