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Review of Disney/Pixar's The Incredibles: Rise of the Underminer on Nintendo DS

by Max Rathon Max Rathon photo Nov 2005
Cover image of Disney/Pixar's The Incredibles: Rise of the Underminer on DS
Gamefings Score: 5.5
Platform: DS DS logo
Released: 01 Nov 2005
Genre: Action-adventure, Beat 'em up
Developer: Helixe
Publisher: THQ

Introduction

Welcome to the wacky world of "The Incredibles: Rise of the Underminer," the game that attempts to capture the essence of Pixar's superhero family in a pixelated format. Released for the Nintendo DS in 2005, this title serves as an alternative sequel to the beloved animated film, but does it deliver superhero action or just hero-sized letdowns?

Gameplay

Picture this: you're Mr. Incredible, and you're tasked with saving the day alongside Frozone from the dastardly Underminer and his super-duper army of robots. The backbone of the gameplay is a mix of action and puzzle-solving, where you'll punch, kick, and occasionally throw things at cute, pixelated bad guys. The game features a mixture of single-player campaigns and cooperative multiplayer modes. Yes, you can beat up robots with a friend-just don't forget to share the snacks! The gameplay comprises primarily of beat 'em up mechanics where you'll find yourselves button-mashing your way through hordes of enemies with satisfying combat combo moves. Players will also encounter various platforming sections, which adds a touch of challenge-although let's be honest, those jumping puzzles can sometimes turn into a comedy of errors, leaving you to wonder why you didn't just sprout wings instead. In addition to the main story, there are bonus levels that provide distraction from the main quest, including time insidious quests like rescuing scientists or stopping errant construction drills. These extra doses of difficulty add a refreshing change of pace, but is it really worth breaking a sweat for a bunch of digital scientists? Spoiler: probably not. But hey, they're counting on you, so suit up, superhero!

Graphics

The graphics are charmingly simplistic, staying true to the DS's capabilities-which, let's face it, mocks the gloriously animated films it's based on. The characters look cute in their pixelated representations, albeit reminiscent of figurines you'd find at the bottom of a clearance bin. The locales you traverse exhibit a mix of vibrant colors, though they may come off a tad bland, lacking that Pixar pizzazz that fans have come to adore. As you jump from sewers to drab industrial complexes, you might start pondering whether the game is set in a fun environment or a low-budget theme park gone rogue! In terms of animations, don't expect Disney-level fluidity. Sometimes it feels like characters are navigating through a digital swamp rather than a hero's journey. But a few wonky animations aside, the game maintains a consistent style that doesn't completely tarnish the original's aesthetic-it just feels a bit like trying to recapture the magic with a fan-made YouTube animation.

Conclusion

In conclusion, "The Incredibles: Rise of the Underminer" for the Nintendo DS is a game that captures a slice of the heroic life but falls short of being an unforgettable experience. If you're a huge fan of the franchise, sure, it may provide a bit of nostalgic joy. However, for the average player, the game may feel like a superhero movie that fell asleep during the editing process. With lackluster graphics, average gameplay mechanics, and a mildly engaging story, it's not quite the adrenaline-pumping ride you might be hoping for but more like a casual stroll through a not-so-super world. If you're looking to catch some laughter-filled moments on your DS, it could be worth the trip, but be sure to keep your expectations in check-just like Incredibles manage their over-the-top superpowers, finding the right balance is key!

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