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Review of Draglade on Nintendo DS

by Max Rathon Max Rathon photo Dec 2007
Cover image of Draglade on DS
Gamefings Score: 7.5
Platform: DS DS logo
Released: 04 Dec 2007
Genre: Fighting, Music, RPG
Developer: Dimps
Publisher: Atlus

Introduction

Ah, Draglade! The game where you'll fight your way to glory and self-discovery-all without the need for a fighting stance. That's right, put your thumbs back on the table because you won't be mashing buttons like a caffeine-fueled squirrel. Instead, you'll be making elegant strokes on the Nintendo DS touchscreen. So buckle up, folks, as we dive into a fighting game that can't decide if it wants to be Street Fighter or a concert performance!

Gameplay

Draglade tries to squeeze its unique twist into the fighting genre by ditching stylistic combos that have existed since the Stone Age, opting instead for a system that involves collecting 'Bullets'. No, not the kind your mom warns you about. These Bullets are special moves waiting to be summoned with a simple tap of the touchscreen. At first, it feels revolutionary. Why use left-right combos when you can just... poke? This tap-to-fight system feels very interactive and immediately gives you a sense of power-as if unleashing your inner gladiator while making sure your stylus is nice and dry. But hold that thought! While it's definitely refreshing, it does fall flat in some areas. Some may argue that this system makes the game overly simplistic, like serving a gourmet steak but only in the form of a TV dinner. Each character's move set might leave you feeling a bit cramped. Is it all about the style and finesse? Or have we become so accustomed to button-mashing that this perceived 'simplicity' actually detracts from the excitement? The answer lies in how much you enjoy touchscreen antics versus traditional brawling. Thankfully, the game also combines RPG elements, sprinkling in character development and story progression which keeps the adventure engaging, albeit it feels like the muscle you go to the gym for but forgot to lift!

Graphics

Graphically, Draglade runs with a colorful and flashy style that does justice to the tiny DS screen. The designs of the characters are whimsical, leaping off the screen nearly as much as the exorbitant amounts of energy they wield. While it isn't quite going to win an Oscar for animation, the graphics are vibrant enough to pull you into its post-modern playground without causing eye-glazing. You'll find that the battle animations are nicely synced with the actions on-screen, making you feel less like a button-mashing monkey and more like a seasoned warrior. Plus, the backgrounds scream 'fun!'-like if a carnival threw up all over a wrestling ring. It's a 'party on your screen' vibe that serves to complement the action rather than distract from it.

Conclusion

In summary, Draglade manages to fit a colorful fighting escapade into the compact world of the Nintendo DS. It takes the traditional rail and throws it off a cliff-only to parachute down with flashy illustrations and a unique fighting system that embraces the DS's touchscreen. It successfully combines fighting dynamics and RPG elements, appealing to adventurous spirits. However, purists may wish for a little more in terms of complexity in combat. If you can swallow your jaded gamer pride, there's a hidden gem here waiting to be polished off. So, if you're seeking a delightful distraction where your biggest weapon is your stylus, give Draglade a solid shot. Just don't blame us if you end up using the touchscreen like a paintbrush at a Jackson Pollock art show!

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