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Review of Real Football 2008 on Nintendo DS

by Jay Aborro Jay Aborro photo Jan 2008
Cover image of Real Football 2008 on DS
Gamefings Score: 7
Platform: DS DS logo
Released: 01 Jan 2008
Genre: Sports Game
Developer: Gameloft
Publisher: Gameloft

Introduction

In a world swirling with sports simulations, Real Football 2008 for the Nintendo DS stands as a diamond in the rough, and by 'diamond,' I mean that slightly scratchy bit of jewelry you find at the back of your drawer. Developed by Gameloft, this game attempts to pack the thrill of the beautiful game into a device small enough to fit in your pocket. Let's kick off this review to see if it scores a majestic goal or if it's destined to trip over its shoelaces.

Gameplay

Real Football 2008 gives players the chance to maneuver their teams through various leagues and tournaments, and honestly, it's about as realistic as watching a toddler play with a soccer ball. With the A and B buttons, you can kick, pass, and tackle (hopefully the ball, but hey, toddlers, right?). The controls aim for precision but sometimes feel as responsive as your uncle when you ask him about his favorite football team during Thanksgiving dinner: a little slow to respond and maybe a bit confused. Players can also engage in 'manager mode,' which is essentially babysitting a group of athletes as you command them through various matches. You'll find yourself making real-time decisions like substitutions or-if you're feeling lucky-yelling motivational phrases like 'Come on, team!' amidst copious amounts of popcorn. The AI of your teammates performs like a bunch of cats trying to play fetch; sometimes they get it, but mostly, they're far more interested in their own agenda. Customization is a plus, allowing you to make the teams your own, but be ready for some confusing menus that will make you wish you paid attention during that one class about spreadsheets in high school.

Graphics

Graphically, the game is reminiscent of painting by numbers. You'll find character models that may have been cutting-edge when flip phones were all the rage, but in the age of hyper-realistic graphics, they look like they just crawled out of a low-res time machine. The pitches look decent enough; if you squint hard enough and tilt your head just right, you might convince yourself that you're seeing grass instead of poorly textured green pixels. The animations are smoother than a fresh jar of Skippy, albeit not as fulfilling. On the plus side, the crowd is enthusiastic, which is great unless you've ever tried to talk to an enthusiastic crowd-they're loud and distractingly inaccurate. Most likely, they're just there for the nachos.

Conclusion

In conclusion, Real Football 2008 promises a good time for ages 5 to maybe, oh, 25, but it's not breaking into the Premier League of video game experiences. It's sure to entertain, particularly when you're nursing a heated argument about whether Lionel Messi or Cristiano Ronaldo could outmaneuver your finger on the DS-newsflash: they both would. So, gather your friends, create a tournament, and enjoy a game that, while not perfect, certainly keeps the football spirit alive on a handheld platform. Just bring a lot of snacks, because you might need something to drown your sorrows in when your team forgets how to play football, or better yet, just decides to go to the nearest café for a coffee break instead.

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