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Review of Shin Megami Tensei: Strange Journey on Nintendo DS

by Chucky Chucky photo Mar 2010
Cover image of Shin Megami Tensei: Strange Journey on DS
Gamefings Score: 8.5
Platform: DS DS logo
Released: 23 Mar 2010
Genre: Role-playing
Developer: Atlus, Lancarse
Publisher: Atlus USA, Deep Silver (Redux)

Introduction

Welcome to the world of Shin Megami Tensei: Strange Journey, where you'll explore the depths of Antarctica, fight demons that would make your high school teachers question your sanity, and least importantly, attempt to stop a spatial distortion that could erase humanity. Sounds like a walk in the park, right? Well, grab your Demonica suit, because things are about to get as weird as your roommate's late-night snack preferences.

Gameplay

Your adventure begins as you control an unnamed hero (who's apparently more important than having a name). This good-looking protagonist joins a special UN task force tasked with investigating the ominous Schwarzwelt, a black hole of bad vibes in Antarctica. If you thought your high school decisions were tough, wait until you're faced with negotiating and befriending a horde of demons while traversing treacherous terrain and avoiding floor traps that would make Indiana Jones cry. The first-person navigation employs the DS's dual screens like a high-tech treasure map, though some players might find their sense of direction gets as lost as they are in sub-zero temperatures. Combat is turn-based and uses the Demon Co-op System, a fancy way to say "let's punch demons until they like us enough to join our team." If you strike an enemy's weak point, any allied demon of matching alignment will jump in with a sneaky follow-up attack, making it feel a bit like a high school group project: one person does the work, and everyone takes credit. Ah, teamwork. Then there's the demon negotiation mechanic, which isn't too different from your dating life. You ask nicely, offer them cash, or try to intimidate them into joining on your quest to save the world. And when you fail-a lot-just remember, there are 300 demons to track down across various myths. Collect them all, just like Pokémon, but with a considerably darker tone. After all, who doesn't want to fuse demonic monsters together and create something even more terrifying?

Graphics

Graphics look as crisp as a snowflake in Antarctica-okay, maybe not that good. The 3D models and animations are decent for the DS, with a mix of beautifully designed characters and sprites that make you go "Wow, they look fantastic!" followed by, "Oh dear, that's a hideous demon!" The environments could have used a bit more flair, but the bleak, cold atmosphere of the Schwarzwelt sets the mood for a game where all hope seems lost. But at least your little stylus can guide you through it, one unfortunate stumble at a time.

Conclusion

Shin Megami Tensei: Strange Journey is like a rich dessert you nervously take a bite of, unsure whether to revel in the flavors or run for the hills. The combination of RPG mechanics, thrilling storylines, and excellent characterizations make it a worthy entry in the Megami Tensei series-even if you occasionally feel like you're trudging through an icy hell of lost endings and demon negotiations. So, whether you're all about embracing chaos or trying to stick to the law, strap on your Demonica suit and get ready for one of the most bizarre but genuinely engaging experiences on the DS. Just don't forget to pack some extra snacks; you'll need them as you traverse this strange journey.

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