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Review of SimCity DS on Nintendo DS

by Hemal Harris Hemal Harris photo Jun 2007
Cover image of SimCity DS on DS
Gamefings Score: 7.5
Platform: DS DS logo
Released: 19 Jun 2007
Genre: City-building simulation
Developer: EA Japan / AKI Corporation
Publisher: Electronic Arts

Introduction

Welcome to SimCity DS, where your wildest dreams of urban planning collide with the harsh reality of disgruntled citizens complaining about taxes and traffic jams! This Nintendo DS gem doesn't just let you build a city; it tosses you the virtual keys and asks you to hold on tight as you navigate through natural disasters, nosy advisors, and the constant fear of losing your city to a giant ape! Strap in; it's about to get chaotic!

Gameplay

At its core, SimCity DS rekindles the origins of the beloved city-building series, all while squeezing the essence of urban life onto two tiny screens. You start by selecting a charming little area (because who doesn't want to build their metropolis in a swampy marsh?!) and a delightful advisor-or should I say, a colorful character who tells you what you're doing wrong while sipping coffee. Your options are varied, from Julie McSim to the less-than-evocatively named Alien Advisor. Each advisor has their own personality and advice style, which adds a fun twist to the decision-making process. Once you've chosen your heavenly guide, it's time to design! You'll trot out the zoning tools to allocate land for your citizens. Residential zones are (awkwardly) yellow, commercial areas are purple, and industrial zones are a fiery red. It's a riot of primary colors that would make a kindergarten art teacher proud. There's a maintainable zone concept hidden in those finger-tapping mechanics, which is all about managing density-light, medium, and high density-sounds simple, right? Wrong. Expect a lot of unhappy citizens if you mix up your zoning! Beyond just zoning, you have to manage infrastructure like power and water-two things everyone claims they can skip settling, but oh, how they scream when the lights go out! Research is also a veteran of this game, as you spend budget points to unlock new buildings. In true SimCity fashion, just because you want a fancy nuclear power plant doesn't mean you'll get it right away. A little thing called time and budget management will lead the way. While battling the pressures of keeping your city afloat, watch out for random disasters: earthquakes, fires, UFOs - oh my! In fact, hit the mic and blow those metaphorical fires out since your DS is armed for more than just laying down streets. When things fall apart, you don't just get to watch-oh no! You get to 'Save the City' by scrambling to restore order before your citizens run you out of town with pitchforks and angry Twitter posts. And don't forget about the news ticker on the screen, which scrolls out headlines, some serious and some absolutely ridiculous. It's like having an overbearing mom constantly checking in on you by announcing, 'Hey! Your city is too congested!' or 'Julie McSim felt disrespected by not being invited to the Fireworks Festival!' Seriously, your citizens will hold a grudge longer than that expired milk in your fridge. Gameplay means keeping tabs on demands from citizens for lowering taxes and even community-building projects like, 'Hey, could we please have a Taco Bell?' Too many failed streets and districts might lead your city to be condemned and unplayable-think of it like getting sent to detention for misbehaving (or, in this case, badly engineering your town planning). Each decision weighs on your conscience; a balance of chaos and order reigns supreme, ensuring that any moment, you could be either revered as a master planner or put on trial for crimes against urban living.

Graphics

When it comes to visuals, SimCity DS uses the dual screens of the Nintendo DS to elegance-the upper screen houses the city view, while the lower screen shows various HUD elements and maps. While it doesn't wow with ultra-high-resolution graphics and instead has the charm of classic 8-bit pixels, it nails simplicity and functionality. The overall aesthetics give off a cheery vibe-think candyland meets urban sprawl. Everything looks approachable enough that you don't dread your first attempt at urban expansion. Old landmarks make appearances, encouraging you to build essential pieces of known architectures, giving a nod to real-world wonders while cozying them into your pixelated paradise. However, don't expect a full-on rendering of the Statue of Liberty; the approach remains charmingly blocky, perfectly harmonizing with the DS's capabilities. You'll find yourself squinting occasionally to identify your precious seaport from your industrial districts, but that will be OK-squinting burns calories, and who wouldn't want a metaphorical diet while building their dream city?

Conclusion

SimCity DS is like that quirky friend you have who challenges you to do crazy stuff-some of which might backfire. With a decent 7.5/10 score, it brings unique gameplay using the DS features while retaining the classic SimCity elements that won players over back in the day. Go ahead and give it a spin, just remember: if your citizens end up whining about potholes while being chased by UFOs, maybe consider asking for some city planning advice... or just blame Julie McSim for everything. After all, it's never your fault, right?

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