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Review of Skate It on Nintendo DS

by Hemal Harris Hemal Harris photo Nov 2008
Cover image of Skate It on DS
Gamefings Score: 7.5
Platform: DS DS logo
Released: 19 Nov 2008
Genre: Extreme sports
Developer: EA Black Box, EA Montreal, Exient Entertainment
Publisher: Electronic Arts

Introduction

Welcome to the world of 'Skate It' on the Nintendo DS, where virtual skateboarding meets the fine art of finger gymnastics. In a world where the ability to kickflip is less about getting on a board and more about mastering the stylus, this game takes us onto the cracked streets of San Vanelona, a city ravaged by earthquakes and a plethora of unfinished skate stunts. Honestly, it's like the designers looked at the chaos and thought, 'Perfect conditions for some extreme sports.'

Gameplay

If you think navigating a skateboard is a walk in the park, think again. 'Skate It' is set to challenge your reflexes like never before. The game offers several responsibilities, which range from ollies (which anyone with functioning legs can do) to impossibly high flips that will leave your fingers cramping and your ego bruised. The gameplay heavily relies on the touch screen, requiring players to utilize the stylus for all tricks, so prepare for some meticulously drawn circles and possibly an accidental doodle or two. There's a semblance of logic to the controls, but it's as slippery as a wet board - one minute you're nailing a trick, and the next you've flopped straight onto the pavement, face-first. Don't worry though, you, too, can learn how to eat concrete the right way. Challenge levels range from laughable to, "Why did I even think I could do this?" With various objectives scattered around the maps, players must string together combos and wow audiences-or at least keep them from throwing tomatoes-to earn points. There's a delightful sense of progression as you tackle harder tasks, but much like trying to hold onto a skateboard while being chased by a dog, things can get chaotic in a split second. Each level escalates in difficulty, and while some people may find the touch controls to be innovative, others can feel like it's an elaborate form of punishment. To spice things up, players can customize skaters, unlocking new gear and tricks along the way, though you might consider these additions as a way to distract you from how badly you're going to eat dust on the harder levels. Think of it as wearing that cool outfit that'll help you feign competence right before you stack it on a simple jump.

Graphics

Now, if you were hoping for graphical prowess that could humble even the latest hardware, prepare to be slightly disappointed. The visuals are decent for a DS title - let's say they are like mood lighting at a bar: it sort of masks the imperfections while getting you just a bit tipsy on nostalgia. Sure, you can recognize the characters and environments, but don't expect them to win any beauty contests. They're functional, they get the job done, and in the midst of countless skateboarding fails, you might not even notice. The environments have that grungy underground skate vibe, a little like a faded band poster that once rocked your wall but now only serves as a reminder of your questionable youth.

Conclusion

'Skate It' isn't without its flaws, but what it lacks in polish, it makes up for in sheer adrenaline and undeniable charm. This game represents a fun (albeit challenging) throwback to the glory days of handheld gaming, where your DS could double as both a gaming console and a workout for your fingers. If you're up for the challenge, have patience, and a slight masochistic streak, it could be an enjoyable ride. So, dust off that stylus, throw on your favorite skate attire, and prepare for some gnarly wipeouts. Rating? A solid 7.5 out of 10 for delivering a skate experience so far from the comfort zone, it actually feels rebellious-much like your actual youth, but with fewer consequences than breaking a limb.

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