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Review of The Sims 2 on Nintendo DS

by Max Rathon Max Rathon photo Oct 2005
Cover image of The Sims 2 on DS
Gamefings Score: 7
Platform: DS DS logo
Released: 25 Oct 2005
Genre: Life Simulation
Developer: Amaze Entertainment
Publisher: Electronic Arts

Introduction

Imagine a world where you can manage a hotel, battle aliens, and fulfill the whims of your guests-all while ensuring your Sim doesn't starve or go mad with unkempt hygiene. Welcome to The Sims 2 on Nintendo DS, the handheld version that attempts to squeeze an entire life simulation into a device smaller than your phone (if you're still stuck in the early 2000s, at least).

Gameplay

Kick off this digital soap opera with character creation, where you can choose the gender, name, and appearance of your Sim. But wait-there's a twist! Rather than making a suburban utopia, you're the manager of a hotel in the dusky town of Strangetown, which sounds less like a relaxing getaway and more like the last place you'd want to take your vacation. Your tasks include keeping the hotel clean and responding to some bizarre requests from guests (which can vary from the normal to the downright odd, like pleasing a ghost). Different events unfold, including alien invasions; because why not? If you weren't already stressed with deadlines and quests, now you've got extraterrestrials to deal with. Your main motivation? Keeping the hotel's ratings high by fulfilling guest whims and managing some level of basic needs, like food and hygiene-neglect those, and watch your Sim spiral into madness like a social media star after a breakup. Completing mini-quests is your bread and butter, and if you're feeling particularly mischievous, there's even the option to dive into some quick mini-games that range from drawing to music creation-because who wouldn't want to create a symphony after serving a meal? As you dive deeper, you uncover the town's secrets (which is basically a treasure hunt minus the treasure), and the possibility of battling supernatural entities adds a delightful pinch of chaos to the mundane.

Graphics

Graphics-wise, hold onto your butts because you're dealing with the DS's limitations. The visuals are far from groundbreaking but manage to do just enough to keep that Simlish ambiance alive. The character models might make you question how these folks manage to have a life, with designs that seem to have come from a less sophisticated version of the original Sims graphics. Backdrops are appropriately theme-park-ish with a slightly eerie palette, presenting Strangetown as a monument to all things weird and wonderful. Its oddities offer a visual charm that communicates both whimsy and horror, wrapped into animations that could definitely use a bit more fluidity. Let's be realistic-a DS isn't your gaming rig, so you get just enough detail to recognize your weird little world without needing an artist's degree. The characters move around with a degree of clunkiness that feels nostalgic yet painfully dated.

Conclusion

In the grand scheme of handheld games, The Sims 2 manages to bring a quirky slice of life to the Nintendo DS, albeit with a side of confusion. It reshapes the life simulation experience slightly, making it perfect for quick bursts of gameplay. Not without its flaws, including sometimes frustrating quest chains and graphics that will remind you how far gaming has come since 2005. If you can embrace the delightful chaos that is Strangetown-along with the absurdity of fulfilling wishes for your guests while dodging aliens-you might just find yourself entertained. So, fire up your DS, and prepare for an oddly charming adventure in not-so-ordinary hotel management, where your worst nightmares could include a suitcase full of writhing worms-and an absolute mess of a housekeeping score. It's the perfect game for somebody who may have a dark sense of humor and enjoys chaos on their handheld, so live it up in Strangetown!

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