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Review of BPM: Bullets Per Minute on Nintendo Switch

by Tanya Krane Tanya Krane photo Sep 2022
Cover image of BPM: Bullets Per Minute on Switch
Gamefings Score: 8.5
Platform: Switch Switch logo
Released: 08 Sep 2022
Genre: First-person shooter, Rhythm, Roguelike
Developer: Awe Interactive
Publisher: Awe Interactive, Playtonic Friends

Introduction

Imagine if 'Doom' had a wild night at a metal concert, sang karaoke with a rhythm game, and produced a chaotic offspring. You'd get 'BPM: Bullets Per Minute'. This rogue-like first-person shooter turned musical performance lets you shoot, dodge, and dance through hellish landscapes to a killer metal soundtrack. As you embark on a shoot-to-the-beat mission, you'll be forced to ask yourself: 'Am I a gamer or the lead guitarist of a metal band?'.

Gameplay

In 'BPM: Bullets Per Minute', players control a Valkyrie (because who doesn't want to play as an angelic warrior?). The objective? Shoot and reload on the beat of an adrenaline-pumping soundtrack. Yes, you heard that right; if you can't keep the beat, your bullets might just spiral into the stratosphere like me at the end of a sad anime. With ten characters at your disposal, each boasting unique abilities that help or hinder your progress-like a high school group project-only one of you gets the gold star. The game spoils you with options. You can choose from different realms filled with monsters that look like they just crawled out from the depths of a heavy metal album cover. Every dungeon is randomly generated, so grip your popcorn; you'll never run out of surprises. Every successful beat matched results in a delightful boost to your score multiplier while causing your character to momentarily harmonize like a rock star-until that plot-twist where your gun misfires because you missed a beat. Talk about dramatic irony! The aim to defeat seven different bosses requires pacing, precision, and possibly some questionable dance moves if you're trying to keep up with the rhythm. But fair warning: if you dance like a hippo on roller skates while playing, it'll probably end with you crashing into a wall-do not ask how I know this.

Graphics

Visuals in 'BPM' are like that one art project where your friends decided to use every color in the crayon box-it's a glorious clash of eye candy! The backgrounds glow like a midnight rave, while enemies gawk at you with exaggerated expressions (fear is one notable detail). Everything looks delightfully chaotic and cartoonish, reminding you that this isn't just some grim title; it's a wild escapade! Additionally, the heavy metal aesthetic seeps into the visuals, really pulling you into this rhythmic battle against dark forces. The characters themselves are like action figures brought to life, complete with exaggerated proportions and vibrant colors. While entering each realm, you may find yourself wondering if you've just stepped into a concert instead of a battlefield.

Conclusion

Overall, 'BPM: Bullets Per Minute' on the Switch is a brilliant blend of rhythm and shooter gameplay. The learning curve is sharp enough to make you feel like a rock star or a clumsy backup dancer at times. If your senses can handle the added challenge of timing, the gaming experience transforms into something that might just leave your thumbs sore from all the button-mashing-and also from all the air guitar. While some may draw significant comparisons to 'Crypt of the NecroDancer', the unique character options and the chaotic brilliance of its concept stand out. It successfully brings together escapism, adrenaline, and the head-banging urge to boogie down to metal music while obliterating monsters. So, if you're ready to trade in your rhythm for a chance at glory, gear up, grab your controller, and blast your way through the heavy noise of the metal underworld. It's not just a game; it's a party where everyone leaves with a little more rhythm (and maybe some trauma). At the end of the day, what's better than shooting foes to the beat of a brutal guitar solo? Seems like 'BPM' might just be the rock star of switch games-and who wouldn't want to jam to that?

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