In a world where giant mechs strut around like they own the place-because they kind of do-we return to the classic tactical RPG, Front Mission 1st: Remake. It's a mashup of military strategy and fate-complex quests that will drop you into more conflicts than family dinner during the holidays. Strap in, because this is going to be a ride about firing missiles, not just complaints.
Front Mission 1st: Remake plays out like a 90s tactical RPG that decided it wanted to show off its shiny new graphics and also decided to stick with a linear storytelling arc...because why not? Your guide through this epic 'war game', filled with strife and a few questionable wardrobe choices, will be a cast of characters that you're supposed to care about. You'll text them your life choices just like you do with your friends for serious advice, except in this case, while they're concerned about your love life, you're grinding through missions waiting for your wanzer parts to arrive. Your mech customization option is vast, offering all those cool gadgets you wished your childhood action figures had. Want to tinker with its limbs like a kid in a candy shop? Go ahead, but remember your mech's total weight should not exceed a certain limit. So think wisely about that bazooka you want it to haul around. The game features various missions that'll keep you from falling asleep, with objectives ranging from 'eliminate everyone in sight' to 'don't let your best buddy die while finishing an ice cream cone'. With all the customization options, you'll find something that screams, 'I am a mechanized masterpiece!' to the world out there. The game throws common tactical RPG tropes like protecting NPCs and capturing points at you, ensuring you never run out of things to complain about at the end of the day.
The graphics in Front Mission 1st: Remake are like that one friend who still uses Microsoft Paint to draw on their phone but also has an eye for composition. Good intentions, somewhat flawed execution. You're greeted with a nostalgic yet cluttered visual style that harkens back to the glory days of 90s low-poly art as if the art team was nostalgic for those days too. The remaster does a decent job of smoothening things out without diving head first into complete overhaul territory. The mechs are designed as endearing chunks of metal with a personality-well, if a piece of machinery can have one, which probably raises a few philosophical questions. The battle animations add a nice touch, and the whole visual presentation does a solid job of evoking the nostalgic charm of the original while putting a new layer of polish over it. It's a good reminder that while we have moved on, there's still beauty in slightly fuzzy edges. No groundbreaking visuals, but adequate to fuel the mech-fueled chaos we all crave.
Front Mission 1st: Remake is a loving homage to classic turn-based tactics RPGs. It's like reuniting with that high school buddy to reminisce about the chaotic fun they forced you into, and while they've changed a bit (for the better), you still get the same vibe. This is a game that encourages pairing wanzers where some survive and some are left as construction material on a battlefield. A few rough edges and questionable decisions keep it from being the perfect look back, but for its charm and nostalgia, it earns a solid 7.5/10. If you've got the option and the time, hacking down armies of mechs and figuring out how to save your friends while looking for a decommissioned vending machine for snacks along the way might not be such a bad way to spend an afternoon. Just try to overlook the occasional awkward UI experience. Wanzers need love too.