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Review of Quest of Dungeons on Nintendo Switch

by Chucky Chucky photo Aug 2017
Cover image of Quest of Dungeons on Switch
Gamefings Score: 7
Platform: Switch Switch logo
Released: 10 Aug 2017
Genre: Roguelike
Developer: Upfall Studios
Publisher: Upfall Studios (Worldwide), Flyhigh Works (JP)

Introduction

In a world where dark lords steal light (probably to dim the brightness of their screens), comes the 16-bit roguelike adventure of 'Quest of Dungeons'. Released on the Nintendo Switch by Upfall Studios, this is exactly what you need when you're bored, and I mean really bored. 'Quest of Dungeons' presents a fine blend of nostalgia and frustration that has your thumbs saying, 'Please, no more!'

Gameplay

So, let's talk about the game mechanics. Players get to pick from four classes: Warrior, Wizard, Assassin, or Shaman-because why not let your inner 'chosen one' shine? You start your journey in a pitifully dark Mansion, where the only reliable source of light is your lack of common sense. The dungeons are procedurally generated, providing that delightful chaos for every death; yes, you heard it right-death is a staple here. It's like a buffet where the main dish is 'one more try'. The battles are turn-based, and oh boy, are they snappy! The enemies are programmed to take turns attacking you, which basically gives you a self-imposed time limit to make what could very well be a regrettable choice. In case it's not clear, if you die (which you probably will), you're sent back to the start with a fresh dungeon to explore, making each playthrough a bit like a roller-coaster ride-you loop back around to where you started but the surroundings are marginally different... And don't forget the delightful touch of 'perma-death'! It's the perfect way for the game to say, 'Thanks for playing, here's a brand new dungeon... now start over!' You can't save mid-dungeon, which is like the game laughing maniacally as you slowly realize your precious loot is gone, and so is half your sanity. Sure, save points exist, but they're sneaky little blips that often lead to unwelcome surprises. It builds character, like adding a road bump to an ice cream sundae-deliciously annoying.

Graphics

Graphically, 'Quest of Dungeons' doesn't hold back on its retro charm. We're taking a trip back to the 16-bit era, where pixel art was king and characters looked less like they could win in a brawl and more like they were assembled from a box of Lego bricks. The visuals are crisp and vibrant, giving you that warm, fuzzy feeling of nostalgia and also reminding you of simpler times-like when your biggest worry was hoping that your mom wouldn't notice you spent all your allowance on video games. While it doesn't scream "next-gen graphics," it definitely whispers, "I'm cute and I know it." Minimalistic yet effective - sometimes it knows how to flaunt its style.

Conclusion

'Quest of Dungeons' is a delightful experience for roguelike aficionados. It packs together a hefty amount of charm, laughter, and moments of sheer rage (the good kind, right?). It comes with a solid replayability factor, meaning you'll have a chance to salvage your dignity after that last humiliating loss... just don't take it too seriously. If you're on the lookout for a game that hits the sweet spot of nostalgia, frantically clicking buttons while screaming in agony, and love exploring dungeons that seem designed using devilish logic, then this game is for you. The mix of turn-based strategy and randomness will make you come back for more, even if each return feels like accepting your fate as humorously tragic. So grab your Switch, some snacks, and prepare for some dungeon delving, because nothing says 'fun' like dying repeatedly for a chance to loot some questionable gear. Overall, I'd give it a 7 out of 10-mainly for the laughs, the variety of classes, and the fact that it successfully made me question my life choices while I furiously navigated pixelated traps and mythical monstrosities. Cheers to dungeons!

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