In the delightful realm of video games, few characters evoke more cultural nostalgia than Ebenezer Scrooge, straight from Charles Dickens’ festive classic, 'A Christmas Carol.' The latest entry, 'Ebenezer and the Invisible World,' attempts to dust off old Ebenezer and serve him up in a fresh Metroidvania package. However, while the game provides some entertaining moments, it ultimately feels more like a Christmas fruitcake that you’d rather avoid—one that’s passed around from relative to relative at family gatherings. Let’s dive into the details.
Taking place after Scrooge's life-altering encounter with the three ghosts (who I’m assuming are still bitter about being dragged back for a sequel), players control the reformed Scrooge as he embarks on a new adventure to help a ghost subdue a ridiculously greedy industrialist. Standard Metroidvania mechanics are in full play: you’ll gather power-ups, engage in battles with evil ghosts, and navigate a lovingly crafted but cliché-filled version of London. The combat system attempts to be engaging but often leans heavily on the easier side due to an overwhelming abundance of power-ups. Collect so many, and you might as well be handing Scrooge a shotgun instead of a festive Christmas goose. Yet, while the roots of the game have some promise, the execution leaves critical elements—like level design and story pacing—feeling surprisingly flat. The gameplay mechanics aren't broken, but they lack the finesse one would expect in a genre that prides itself on innovation.
The visuals in 'Ebenezer and the Invisible World' are reminiscent of a beautiful but slightly cluttered Christmas card from the ’90s. The art style is charming and vibrant, appealing to gamers' nostalgic hearts, which is all well and good until you realize that the hitboxes (those elusive areas that determine whether you've been hit or not) can be more deceptive than a white elephant gift. While characters and environments boast an enchanting aesthetic, they sometimes trip over themselves, creating a sense of frustration rather than flow. This unfortunate amalgamation of beauty and cumbersome mechanics can lead to players feeling more irritated than delighted as they navigate this ghostly labyrinth.
In conclusion, 'Ebenezer and the Invisible World' presents a somewhat mediocre venture into the Metroidvania genre. It's like that friend who always shows up at your Christmas party uninvited: you appreciate the effort and the nostalgia, but sometimes you wish they’d taken a hint. Mixed reviews on platforms have echoed our sentiments—the narrative feels undercooked, and minor bugs plague the experience, especially on the Switch version. Would I recommend it? Maybe, but only to those who crave a little adventure and don't mind a few ghosts haunting their gaming session. Trust me, there are better options on the menu and maybe a few hidden gems waiting in the shadows—like that inexplicable, last-minute holiday gift your mom forgot about until now. Pass this one off unless you're willing to embrace the chaos of Scrooge's clumsy second act!