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Review of MindsEye on Xbox Series X/S

by Max Rathon Max Rathon photo Jun 2025
Cover image of MindsEye on Xbox Series X/S
Gamefings Score: 3
Released: 10 Jun 2025
Genre: Action-Adventure
Developer: Build a Rocket Boy
Publisher: IO Interactive

Introduction

In a world where you can find almost anything, MindsEye is like that snack you regret eating at 2 AM - questionable and not particularly fulfilling. Set in the fictional desert metropolis of Redrock, this wannabe action-adventure game serves as a showcase for high-end visuals and the developers' questionable grasp of gameplay mechanics. Let's dive into this neural knot of confusion and see what makes MindsEye tick-or, more accurately, what keeps it from ever powering up.

Gameplay

MindsEye is presented as a linear third-person action-adventure game, with gameplay marked by the infamous formula of 'walk, shoot, repeat.' You play as Jacob Diaz, who seems to have more flashbacks than an overzealous cinema enthusiast. Tackling rogue robots and corporate conspiracies, the game feels more like a forced march through mediocrity than a thrilling adventure. Sections of the game are designed around collecting user-generated content akin to custom Minecraft servers, but the execution feels like someone threw rocks in a blender instead of building a compelling narrative. Honestly, the most engaging elements seem to be the glitches that pop up with alarming frequency. Consider it a game enhancement feature that introduces elements of surprise!

Graphics

Let's talk visuals-MindsEye was built using Unreal Engine 5, and it looks... well, let's just say you'll be wishing you had a new gaming rig just to handle the graphical demands, often displaying plenty of eye-popping scenery in Redrock, but surprisingly low-quality character models. Textures fluctuate between stunning and 'did I just step in a time machine to the early 2010s?' Characters move with the grace of a toddler on roller skates, and let's not even mention the frame drops that can occur faster than you can say 'cutscene.' In a world where graphics should enhance the narrative experience, they instead serve as a stark reminder of what could have been. Game developers, remember: just because you can plant some vibrant pixels doesn't mean you *should*!

Conclusion

Ultimately, MindsEye is a hot mess - a sporadic collection of promising ideas buried beneath layers of execution that feel decidedly half-baked. With a premise that should have set the gaming world on fire, this neural adventure instead fizzles out like a wet firecracker. If you're looking for a captivating and engaging narrative, you might want to skip the trip to Redrock. Save your precious hours for a game that delivers on both mechanics and narrative cohesiveness. MindsEye is better left in the depths of your forgotten game library, where it can join the ranks of the 'what were they thinking?' titles. Overall score? A dismal 3 out of 10, for the fleeting moments of graphic beauty in a world of relentless mediocrity.

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