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Review of 10,000 Bullets on PlayStation 2

by Gemma Looksby Gemma Looksby photo Feb 2005
Cover image of 10,000 Bullets on PS2
Gamefings Score: 6
Platform: PS2 PS2 logo
Released: 24 Feb 2005
Genre: Third-person shooter
Developer: Blue Moon Studio, Metro Corporation
Publisher: Taito

Introduction

Ever wondered what it feels like to be a hitman with a flair for the dramatic? Well, grab your time-slowing powers and get ready to dodge bullets (and some not-so-great gameplay) in 10,000 Bullets. This PS2 title has got more twists than a pretzel factory and aims to leave players both entertained and bewildered. Let's dive into this action shooter and see if it's worth the hype or if it's just a bullet-riddled disappointment.

Gameplay

Imagine controlling a suave hitman named Crow (because why not?) who has the extraordinary ability to literally slow down time. It's like Matrix meets PS2, minus the cool sunglasses and stylish leather attire. In 10,000 Bullets, you'll engage in bullets-flying action that will either make you feel like a master strategist or a wounded duck waddling along. You'll get to utilize three levels of time manipulation - you can slow down everything in the first level, enemies only in the second, and in the third, stop time altogether while you zip around like a caffeine-fueled squirrel. But, fun fact: with great power comes great responsibility... or at least great camera angle control issues. Pray to the gaming gods as you try to aim in the heat of battle because if there's one thing that's more frustrating than dying, it's dying while fighting a rogue camera. In terms of narrative, you'll follow Crow on a mission involving family ties, revenge, and all that melodrama served up in the stylish Italian mobster way. Along the way, you'll encounter a cast of quirky characters, including a partner named Alice - who sounds like a character out of a family-friendly musical but actually is more into fleeing law enforcement than dancing in the spotlight. Players engage in action-packed scenes followed by some downtime where they must navigate a graphic adventure interface to keep the plot moving. It feels like balance, but we know it's really a way of reminding you there's more to life than just shooting your way through enemies. Spoiler: There really isn't.

Graphics

Now, let's take a peek at the visuals. Graphics in 10,000 Bullets are reminiscent of the mid-2000s' attempts to create a sexy cinematic experience. The environments can be as bland as week-old pizza in some areas but will occasionally throw delightful visuals your way that'll make you do a double-take. Character designs come courtesy of some manga legend who must've had a day job at an auto factory - because the characters feel like they've been assembled from spare parts. I mean, who knew that you could hit the "meh" button while creating a graphic novel character? While some moments are elevated, many scenes will have you pondering whether it was designed during snack breaks. Don't forget to check out the action scenes, as they try their best to dazzle, they might just remind you more of a B-movie than a blockbuster.

Conclusion

In conclusion, 10,000 Bullets is a game that tries to shoot for the stars but often finds itself tripping over its own shoelaces. Despite the unique concept of bullet-time mechanics and your potential to feel like an action hero for a fleeting moment, it gets bogged down by frustrating camera controls, average graphics, and some plotlines that seem to come from an outdated mobster movie script. However, it does deliver enough action to keep you entertained for short bursts. If you enjoy third-person shooters and can overlook the game's many quirks, you might just find it entertaining, like a guilty pleasure movie that you can't help but rewatch on a lazy Sunday. Just remember to take a shot - of patience - before diving in, because navigating this hitman's journey will test your skills in more ways than one!

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