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Review of A-Ressha de Ikou 2001 on PlayStation 2

by Tanya Krane Tanya Krane photo May 2001
Cover image of A-Ressha de Ikou 2001 on PS2
Gamefings Score: 8
Platform: PS2 PS2 logo
Released: 08 May 2001
Genre: Business Simulation
Developer: Artdink
Publisher: Artdink

Introduction

Welcome aboard A-Ressha de Ikou 2001, a train simulator that promises to make you feel like a big-shot railway tycoon without requiring you to buy actual land or deal with real-life screaming passengers. In a world where every goal is to build the biggest, baddest train network, it's time to chug along and find out if this game is the next express or a runaway train disaster!

Gameplay

The premise of A-Ressha de Ikou 2001 is deceptively simple: You play as the lord (or lady) of the rails, tasked with building train infrastructure, making a profit, and-if you're feeling extra ambitious-enticing people to live in the cities you create. For those uninitiated in the nuances of train simulation, that's right: this game not only lets you lay down tracks like an excited child with a model train set but also thrusts you into the urban planning world where skyscrapers and shopping malls spring up like magic, but only if you manage to build the tracks just right. You'll start with a hefty budget but like a typical teen at a buffet, it vanishes quickly if you don't manage your funds wisely. Do you invest in flashy, high-speed trains that look like they levitated off a sci-fi movie set, or do you settle for the grungy, rusty freight cars that remind you why your parents tell you to save? Ah, the choices! Each train type has its own charm-and its own price tag. It's a delicate balance of building an extensive network that pleases city folk while making sure your bank account doesn't say 'overdraft' more than once. Players will engage in a delightful back-and-forth with the game's economy: construct stations, connect cities, send your trains scuttling over new tracks, and then sit back and watch as the cash rolls in or, you know... watch as it fizzles out like a deflated balloon. It's like the stock market, except you're more focused on the size of your train collection rather than a company's quarterly earnings report! One of the notable changes in A-Ressha de Ikou 2001 from its predecessors is the introduction of NPCs. These little characters stumble about the cities you build, only to sometimes populate the very stations you've invested in. They serve precious aesthetic value (just like that one friend who shows up to all your parties but doesn't really add to the vibe) but also act as a reminder of the train network's importance-no trains, no people! And let's not forget about the different game modes! You can play in Free Mode, where you can flaunt your creativity and build without restriction, or take the thrilling 'Scenario Mode,' where preset challenges will challenge your management prowess. Not only does it add layers to the game but makes for some entertaining back-and-forth with your gaming buddies. Who can complete the challenges faster? Who can build the most impressive archways for their stations? Talk about a riveting 'measuring contest'!

Graphics

Visually, A-Ressha de Ikou 2001 is impressive for its time, especially for a train simulation. The graphics strike a balance between cartoonish charm and a sense of realism. You'll find yourself lost in nostalgia as the train zips along the tracks, the scenery transforming from bustling urban landscapes to serene countryside vistas. coupled with funky sound effects that make every whistle, click, and clang feel like a symphony of mechanical joy. The details in the cities are refreshingly engaging, and while not exactly photorealistic, they possess a whimsical charm that keeps things lively. It's worth noting the upgrade from previous iterations! The developers clearly wanted to pull out all the stops to ensure players could visually differentiate between various train models. Whether it's bright red express trains or humble yellow freight wagons, each rendering delivers enough flair to keep players excited about their selections. The system management screens also get a sleek overhaul; the interface might still bewilder players unfamiliar with train logistics, but it's much less of a nightmare to navigate compared to older versions.

Conclusion

All aboard the A-Ressha de Ikou 2001 hype train! Destination? A surprisingly engaging lair for simulation enthusiasts and casual gamers. Sure, it might not have the riveting plot twists or life-and-death stakes of AAA titles, but it thrives in being a whimsical escape into a world filled with with trains and cities that grow thanks to your management choices. So, is this game worth the time? Absolutely! Particularly if you're keen on flexing your resource management abilities whilst enjoying the soothing sounds of chugging trains and bustling towns. A-Ressha de Ikou 2001 is a delightful blend of strategy, creativity, and just enough chaos. Strap in, grab that controller, and prepare for a fun ride into the exhilarating world of train management. It's a whacky yet charming experience that'll keep you coming back for more, all while leaving your non-gamer friends scratching their heads in confusion (and probably a little bit of envy when they witness your city sprawls!). 8 out of 10 for the sheer joy of laying down tracks in a pixelated paradise!

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