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Review of After... on PlayStation 2

by Jay Aborro Jay Aborro photo Feb 2004
Cover image of After... on PS2
Gamefings Score: 6
Platform: PS2 PS2 logo
Released: 26 Feb 2004
Genre: Visual Novel, Eroge
Developer: Ciel
Publisher: Pionesoft

Introduction

Welcome to the fascinating world of *After...*, a visual novel that invites you to savor the sweet, sweet nectar of dialogue and decision-making in what could only be described as the most interactive book you could ever play. Perfect for leisurely late-night sessions or deep dives into the psyche of our young hero, Yūichi Takawashi. Strap in, this review is going places you might not be ready for.

Gameplay

Merging reading with the faintest touch of interaction, *After...* showcases the impressive skill that is reading comprehension. Majority of your time is spent flipping through what feels like an exceedingly well-written novel, punctuated by strategic, life-altering choices that cause you to ponder the direction of not just the characters' lives but also your own existence. Selecting options is reminiscent of being a kid in a candy store; the choices feel significant, and there's the thrill of potential regret. Different paths lead you through tangled narratives, romance, and the occasional existential crisis, as you root for Yūichi and his not-so-ordinarily mundane adventures. The dialogue ranges from heart-wrenchingly deep to eye-rollingly cliché, but hey, that's all part of the charm! And remember, it's not just about getting the girl; it's about making sure you don't end up with *that* ending where you spend eternity managing a laundromat.

Graphics

Visually, *After...* is a mixed bag - much like a buffet gone wrong. Fans of Tony Taka's striking character designs are bound to feel a tingle of excitement. The backgrounds and character sprites thread that delicate line between stunning and slightly dated, invoking memories of simpler times when polygons had not yet overtaken our beloved pixelated art. It's not exactly a graphical powerhouse, but it's comforting, like a warm bowl of ramen after a long day. Plus, there's something to be said about hand-drawn character art which carries its own unique aesthetic that this game nails quite well.

Conclusion

In conclusion, *After...* is an experience. It's less of a game and more of a narrative journey, perfectly suited for those desiring introspection or an explosion of dramatic tension-while sitting on their couches in their pajamas. While it's possible that this title may appeal more to a niche audience who appreciates visual novels and adult-themed interactive storytelling, there's something universally relatable about the existential crisis at its core. Just remember: choices matter. But like a bad rom-com, you'll have to wade through some awkward moments to get to the good stuff. So grab your controller, reset your expectations, and let the tale of Yūichi Takawashi commence! Bonus points if you remember which path leads to friendship instead of the laundromat.

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