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Review of Air on PlayStation 2

by Chucky Chucky photo Aug 2002
Cover image of Air on PS2
Gamefings Score: 8
Platform: PS2 PS2 logo
Released: 08 Aug 2002
Genre: Visual Novel, Eroge
Developer: Key
Publisher: NEC Interchannel

Introduction

Ah, 'Air'. A game that takes visual novels to new heights, literally, as it explores the sky and the meaning of love - minus the awkwardness of actual face-to-face conversations. Like if Shakespeare wrote a dating simulator that involved a lot of reading and fewer sword fights.

Gameplay

While playing 'Air', you may find yourself asking one important question: "What have I gotten myself into?" It's primarily reading, choosing options, and occasionally feeling emotions that you never thought you could feel for a pixelated character. You'll navigate through the story in three arcs: Dream, Summer, and Air. That's right-three arcs because you just can't have too much heartbreak and nostalgia wrapped in a digital experience. Players assume the role of Yukito Kunisaki, a 'showman' (spoiler: not the greatest showman), as he travels in search of the 'girl in the sky'-a quest that sounds like bad pickup line material. Along the way, Yukito meets three girls: Misuzu, Kano, and Minagi, each with their own backstory and, sadly, emotional baggage that would fill a ton of therapy sessions. Gameplay consists of branching dialogue, where your choices dictate how your relationships unfold. Choose poorly, and you might wind up in a random sad ending (no pressure). In true anime fashion, there's magic involved, because why not? Everything is accompanied by stunning visuals and music designed to break your heart while you sip on your soda and ponder how life is not as romantic as it is in these visual novels.

Graphics

Visually, 'Air' looks like it was painted by a group of high school students who skipped class to express themselves artistically in a narrative that's, let's say, less than action-packed. The backgrounds are lovingly crafted, inviting players to escape to a scenery that feels both calming and bizarrely nostalgic. The character designs, on the other hand, will inspire you to rethink your wardrobe and your life choices-someone needs to wear those pastel skirts in the world outside of this game. Let's not forget the animated sequences. They're the equivalent of a heart cloud emoji coming to life-this game knows how to tug on those heartstrings with just a few well-placed frames of sadness and longing.

Conclusion

'Air' manages to balance its emotional rollercoaster with gameplay that's engaging enough to keep you clicking through all the choices while still retaining the whimsy of a once-in-a-lifetime experience. Think of it as emotional homework: heavy on narrative, light on actual gaming mechanics. It's a delightful trip down memory lane that, much like your teenage crush, might leave you weeping on your couch. Spoiler alert: you probably won't catch the girl in the sky, but you'll definitely learn a thing or two about life, love, and moving on-eventually. So if you're in for a visual novel experience that doesn't require you to shoot things or grow crops, then 'Air' is a solid pick. It scores a generous 8 out of 10. Just don't forget to keep some tissues handy-this might get a little tear-jerking near the end.

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