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Review of Alter Echo on PlayStation 2

by Jay Aborro Jay Aborro photo Aug 2003
Cover image of Alter Echo on PS2
Gamefings Score: 6.2
Platform: PS2 PS2 logo
Released: 20 Aug 2003
Genre: Action-Adventure
Developer: Outrage Games
Publisher: THQ

Introduction

On a scale of sci-fi oddities, Alter Echo is up there, juggling psychic powers, a new substance called Plast, and a hero stuck on a planet with way too many problems. It's like someone tried to mash up a dystopian novel with a superhero comic and it ended up getting smashed in the face by a lightning bolt of mediocrity. But let's dive deeper into this game before you decide to throw your controller at the screen.

Gameplay

So, how does one go about saving humanity while also stuffing in some puzzle-solving mechanics? Enter Nevin, our not-so-ordinary shaper, who's been blessed with the cringe-worthy honor of wearing an EchoPlast suit which can morph into three 'super cool' forms. There's the Sword form, where Nevin is just a dude with a sword (thrilling, isn't it?), the Gun form, where he turns into a lumbering behemoth of weaponry (and could probably squash a trolly if he leaned hard enough), and the Stealth form, which makes him look like a frog on all fours-truly strategic design. Did someone in development think, 'Hey, let's make a hero who embodies both a knight and a frog'? This is high-level thinking right here, folks. The gameplay largely revolves around melee combat and puzzle solving, with the added bonus of a time-dilation power. That's right, not everyone in gaming can say they can 'pause' reality to finish a puzzle without someone getting a foot stuck in their butt. How thoughtful! However, despite a promising concept, the execution leaves a little something to be desired. The puzzles can sometimes feel more like a chore than an engaging challenge. Imagine trying to assemble IKEA furniture while blindfolded.

Graphics

Graphically, Reset your expectations to 'okay'. Alter Echo presents itself with a visual flair that's reminiscent of a time when developers were still figuring out how to best utilize the PS2's graphics. Characters have awkward animations, and while the environments offer some imaginative design, they can feel barren, much like your existential dread after realizing it's Monday again. It's not awful, but it's not pushing any envelopes either. Think of it as an exciting paper airplane instead of a spaceship - it'll get you somewhere, but not too far. And let's not even start on the character models... Nevin's design walks the line between 'hey, that's unique' and 'what were they thinking?!' It's a mixed bag that may leave you scratching your head and wondering if they had budget constraints or just bad taste in fashion.

Conclusion

In the end, Alter Echo stands as a curious creature in the gaming landscape of the early 2000s. It attempts to blend futuristic, psychic adventures with just enough action to keep you slightly engaged. However, the charm fades fast once the novelty wears off and you're faced with backtracking and uninspired design choices. While it didn't set the world on fire, it didn't completely blow up the building either. If you're a fan of all things action-adventure and fancy yourself a bit of a masochist when it comes to gaming, it might just be worth a whirl. Or you could do what most sensible people do and spend your time playing literally any other game.

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