
Cold Fear is like if Resident Evil and a really shaky boat had a baby. Released in 2005, this survival horror game invites you to join Tom Hansen, a suave Coast Guardsman who spends his days battling zombie-like creatures and the existential dread of being completely out of his depth on a whaler in the middle of a storm. Spoiler alert: it goes as well as you might imagine. Grab your life jacket-this won't end well.
Gameplay in Cold Fear revolves around steering your character Hansen across the deck of a whaling ship while trying to fend off a plethora of baddies who have apparently decided that logic and logic's cousin, common sense, can take a hike. The controls are standard third-person shooter fare, though they come with a twist: the ship sways and rolls like that one guy at a party who can't hold his liquor. Keeping your aim steady while the deck is bouncing and swaying is a delightful challenge. If you've ever tried to shoot anything from a moving car, just add 50% more panic and you'll get the vibe. Another fun mechanic is that the enemies, known as Exos, just refuse to stay down. It's like whack-a-mole, but instead of moles, you have zombies trying to gnaw your face off. Such fun! Health packs heal you instantly. In an era where having an inventory meant you could forego your very survival, Cold Fear instead opts for a more 'limited resource' approach. There's no stocking up on arsenal here; you get what you find on the ground like a hobo scavenging for change. You find plenty of ammo and health packs, but only when they feel like handing them out like candy. Did I mention the absence of a map? Yes, navigating the ship's maze-like interiors is theoretical fun, mainly because you will find yourself wandering around like a lost puppy. Good luck and happy hunting!
At the time, the graphics were visually striking, which is a polite way of saying that the people on the ship look decent-if you squint a little. Environmental effects, especially the ship rolling and the stormy weather, look quite nice. The ship struggles-much like yourself-against the forces of nature, which adds a layer of absurdity to the already chaotic gameplay. Character animations are plentiful, boasting an astounding 900 plus different moves, which, let's be honest, is way too many moves for a game about surviving gruesome death on a boat. Nonetheless, they also add to the cinematic feel of the game. Encourage yourself to maintain a grimace as the graphics attempt to elevate the tense situations, and you may unlock a medal for 'Best Facial Expressions During a Zombie Apocalypse.'
Cold Fear may have been attempting to carve its niche within the crowded island of survival horror games, but it ends up resembling a patchy raft made of random, poorly glued bits of wood. The ambitious mechanics and attempts at atmosphere fall short against the waves of formulaic horror tropes and frustrating level design. While the initial premise sounds promising-zombies on a boat-much like the infamous Titanic, this ship also faces an early doom. Though it's got potential and interesting concepts, it struggles to maintain momentum, swiftly sinking into the depths of mediocrity. Maybe it's best left at sea, like the tragic tales of pirates past, or at least until it's ripe for a remake that might just get it right this time around.