
Did you ever wonder what it would be like to take on a horde of aliens while trying desperately to remember what the left trigger does? Welcome to *Battle: Los Angeles*, the game that dared to not only exist but also to make us question our choices in life. Released to coincide with a movie of the same name (because who doesn't want to jump into a world of poorly translated cinematic tie-ins?), this is a first-person shooter that feels more like a simulation of a bad science report.
You begin your hero's journey as a soldier entrusted to save humanity from extraterrestrial invaders or, as I like to call them, 'the universe's least wanted houseguests.' Gameplay is filled with the usual FPS tropes: you run, you shoot, and you probably get lost in the sprawling maps that desperately want to remind you that you've left a perfectly good sandwich in the fridge while you were off saving the world. The AI seems to either be suffering from a severe case of laziness or has suddenly decided it's time for a coffee break. Enemies just sort of stand around menacingly, waiting for you to shoot them, which is perfect if you're the type who loves a good shooting gallery. The controls feel like they were designed during a mud-wrestling match, where sustenance isn't a priority. The inability to effectively navigate, dodge, or properly aim doesn't just challenge your skills, it almost guarantees a loss of your last ounce of sanity. Selecting weapons can often feel like an endless scrolling horror show of endless game picks, while the actual engagement feels more like playing Rock-Paper-Scissors with minions from another galaxy. Oh, and let's not forget the glorious experience of repeated quick-time events that will have you yelling at your screen in no time-because who doesn't love extreme button-mashing during moments of supposed life or death?
If there was an award for the most 'okay-ish' graphics, *Battle: Los Angeles* would walk home clutching it like it was the last trophy on Earth. The visuals are straightforward, much like your high school art project from 5th grade. While some elements of the alien designs were competent, the overall aesthetic comes off as a shoddy combination of gray, brown, and a hint of 'oh no, it's Thursday,' with most textures feeling like they were scraped off the bottom of the last game you played. Animation is stiff, and those environmental interactions you're hoping for? Well, let's just say the only thing you'll break is your heart when you realize nobody cares about how badly you want to flip a table in-game and call it a sniper's perch.
In a nutshell, *Battle: Los Angeles* is like that movie comes to a family gathering uninvited-awkward, mostly forgettable, and you just can't seem to find the right moment to excuse yourself. It received a boatload of unfavorable reviews, with players collectively shaking their heads at how the shooting could feel so off and the story could feel... well, bad. It's probably best when enjoyed with friends, perhaps as a way to prove once and for all who can survive the longest without deleting this game from their console. So, if you're feeling extra brave-or just really bored-give it a whirl. Just don't say I didn't warn you!