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Review of Deception IV: The Nightmare Princess on PlayStation 3

by Max Rathon Max Rathon photo Jul 2015
Cover image of Deception IV: The Nightmare Princess on PS3
Gamefings Score: 7.5
Platform: PS3 PS3 logo
Released: 14 Jul 2015
Genre: Action role-playing, Tactical role-playing
Developer: Tecmo Koei
Publisher: Tecmo Koei

Introduction

Welcome to the world of Deception IV: The Nightmare Princess, a game where planning the perfect murder has never been so whimsical! It's like The Sims, but instead of building a cozy house, you're crafting a lethal labyrinth. And instead of neighborhood drama, you've got a bunch of people ending up in the equivalent of Home Alone traps gone rogue. So grab your remote, put on your devilish grin, and let's dive into this chaotic world where only the sly survive!

Gameplay

Let's lay down the mechanics: you're Laegrinna (or her sister, the titular Nightmare Princess), the devil's daughter who's taken it upon herself to set up elaborate traps to deal with some less-than-friendly guests. Think of it as a mix of strategy and execution, where you decide what's going to happen to your juicy targets. The gameplay revolves around setting traps- yes, that's right, a delightful variety of traps that would make even Wile E. Coyote raise an eyebrow. You've got spikes, boulders, electric shocks, and even bathtubs falling from the sky. Who knew bathroom appliances could be so deadly? Players can combine these traps in different ways: you can go for Brutality, aiming for sheer destruction; Magnificence if you want to style on your enemies; or Humiliation, which is just as bad as it sounds. I mean, who wouldn't want to trap a knight in a spiked iron maiden while simultaneously embarrassing them in front of their friends? Timing is critical, and a moment's lapse could turn your clever plans into a personal disaster, showcasing the fact that you can indeed fall victim to your own wicked setups. Just imagine: you set a trap and inadvertently doom yourself to the same fate-classic. A new mechanic introduced in this version is the ability to kick enemies around like a soccer ball, which is incredibly satisfying, especially when you send them careening into a carefully placed guillotine. Welcome Velguirie to your horror show; she's the side character with a penchant for direct kick attacks and adds some nice spice to your otherwise trap-centric strategy. With 100 new quests in Quest Mode, you can put your planning skills to the test-just remember, this is not a game for softies or those faint of heart; only the deviously crafty make it out alive!

Graphics

Graphically, Deception IV falls into the category of charmingly quirky. This isn't a graphical powerhouse; rather, it's got a unique, stylized aesthetic that stays true to its roots. The environments are vibrant, mixing cartoonish charm with a sprinkle of gothic horror. The character designs are equally whimsical, ensuring that while you're plotting grisly ends for hapless foes, you can at least chuckle at the absurdity of it all. Animation, though not jaw-dropping, works well within the game's theme-characters have that exaggerated bounce when they get caught in traps, adding that extra layer of amusement. It's like watching a live-action cartoon where your cartoonish evil comes to life, and it is somehow endlessly amusing every time a character gets a face full of springboard.

Conclusion

In conclusion, Deception IV: The Nightmare Princess is a whimsical, albeit dark, combination of strategy and humor. If you've ever dreamed of bringing your Rube Goldberg machine to life with a demonically delightful twist, then this game is the perfect match for your sadistic whims. The mix of strategy, timing, and a plethora of traps ensures you're entertained from start to finish. While it won't win any graphical awards or storytelling accolades, it offers a unique experience that's undeniably fun-a chance to unleash your inner architect of chaos. So go ahead, turn on that console, and let the madness begin! After all, who could resist a game where you're both the puppet master and the living embodiment of trickery? Just remember, if something goes wrong, it's probably because you forgot to account for your own trap!

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