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Review of Deception III: Dark Delusion on PlayStation

by Max Rathon Max Rathon photo Dec 1999
Cover image of Deception III: Dark Delusion on PlayStation
Gamefings Score: 7.0
Platform: PlayStation PlayStation logo
Released: 09 Dec 1999
Genre: Tactical Role-Playing
Developer: Tecmo
Publisher: Tecmo

Introduction

If you loved playing pranks on your friends as a kid, learning to set traps like a cartoon villain, and imagining your enemies getting crushed by falling things, then *Deception III: Dark Delusion* might just bring back those sweet memories. Released in 1999 by Tecmo, this tactical role-playing game serves as a delicious smorgasbord of traps, strategy, and a whole lot of scheming, all wrapped around a story that rivals the craziest soap opera you've ever seen. Buckle in as we dive headfirst into the world of Reina and her dastardly traps with all the charm of a cat throwing up a hairball.

Gameplay

Gameplay in *Deception III* is as delightful as stepping on LEGO bricks. Players take on the role of Reina, who must utilize her cunning and a delightful repertoire of traps to outsmart enemies. Instead of running around like a headless chicken trying to attack, you set elaborate traps and watch as hapless foes become unwitting victims. There's something oddly satisfying about trapping an enemy and treating them to a surprise as they slowly meet their doom (in a cartoonish way, of course). The game jumps into the trap party with various modes. The Free Training mode lets you play around with all the traps with an immortal invader, so you can basically learn how to be a world-class villain without consequences. The mission mode, also known as Expert Mode, assigns you tasks like squashing an invader with a pendulum trap-who knew RPGs would involve such deviousness? Trap customization is where *Deception III* goes from chaotic to downright sadistic. You have Base Circles to denote the type of trap, Orbs for power levels (ranging from weak sauce to 'I'm going to destroy everything'), Emblems that add elemental effects or characteristics, and Rings for bonus enhancements. It's like building a deck in *Magic: The Gathering* but with more lethal implications. However, while trapping and torturing foes is a blast, some may find the repetitiveness of missions a bit tiresome after a while. Think of it like finishing a pizza: satisfying at first, but eventually, you might just want some salad. And don't worry; there's a Trap License mode that functions as an in-depth tutorial-like driving lessons but for murder. The loons reminiscent of *Kagero* make a return in this installment as your sole source of health restoration. While the bonding over traps is high, remember that traps don't come free. Every ambush takes "Dreak," the game's currency, but you can keep reusing your creations, so don't worry about going broke over fancy bear traps.

Graphics

*Deception III* is visually reminiscent of the late '90s, serving up a feast for your nostalgic eyes. The character designs bring a mix of anime-inspired aesthetics with just the right amount of stylish flair-and let's not forget the atmospheric environments that add layers to the gameplay. It's not exactly *Final Fantasy VII* level graphics, but it holds its own with vibrant colors and a certain charm that captivates viewers even today. The animations are also appropriately dramatic, mimicking the exaggerated effects you'd expect from such a maliciously fun game. Watching enemies get cocky right before they're met with a properly timed trap gives you a sense of satisfaction that might just make you chuckle and cackle like a villain in a cartoon. Overall, the graphics contribute to the quirky narrative, perfectly capturing the melodrama of Reina and her magical, murderous playground.

Conclusion

While *Deception III: Dark Delusion* might not be for everyone, it delivers a unique blend of strategy and darker humor. If you're like most teenagers and relish the idea of creatively plotting your opponent's doom from the shadows, this game will surely give you a taste of villainy without the repercussions. Despite some repetition and the occasional feeling that you're just going through the motions, it offers enough variety in traps and gameplay modes to keep you entertained. After all, who wouldn't want a chance to be a sinister master tactician? For those seeking a different flavor in the tactical RPG pot, consider giving this quirky gem a whirl-it'll keep you plotting and laughing for hours!

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