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Review of Scarygirl on PlayStation 3

by Tanya Krane Tanya Krane photo Jan 2012
Cover image of Scarygirl on PS3
Gamefings Score: 6.5
Platform: PS3 PS3 logo
Released: 24 Jan 2012
Genre: Adventure-Platform
Developer: TikGames
Publisher: Square Enix

Introduction

Step into the wild and wonderfully weird world of 'Scarygirl' on the PlayStation 3! This game evokes imagery akin to a fusion of Tim Burton's sketchbook and every childhood nightmare you've ever had. With a heroine who sports a tentacle arm, an eye patch, and seems to express her feelings with a stitched-up mouth, you can only imagine the kind of journey that lies ahead. It's an adventure that promises, at least, to be interesting!

Gameplay

In 'Scarygirl', players slip into the canvas shoes of the titular Scarygirl, navigating a swinging, grappling, and hovering platforming adventure through an eclectic interface of enjoyment and unpredictability. The primary mechanics revolve around jumping from platform to precarious platform with a penchant for grappling onto objects with her hook-arm. As you meander through 21 stages across seven worlds, it's less about speed and agility, and more about carefully synchronized leaps that would make Olympic gymnasts envious. Don't forget to mix physical prowess with the combat, which involves stringing light and heavy attacks for some seriously artsy combat flair. Grappling your foes into submission after wearing them down is satisfying but, be prepared for the occasional blunder when your finger slips, and you smash your button too quickly in a moment of pixelated glory. Grab some crystals and heart fragments scattered in tricky locations to enhance Scarygirl's abilities. Just remember, keep your eyes peeled and your finger steady; you might miss your hop or worse, face-plant into a pit of pratfalls! No one wants to see that. Speaking of additional mechanics, Rage Mode is here to save the day, allowing Scarygirl to eat enemies-yep, dinner is served. Gameplay features a two-player cooperative mode with the fast and furious Bunniguru, who unfortunately lacks Scarygirl's iconic grappling skills. So, you'll be offering your partner half-mode fun to barter for moments of miraculous mayhem. Jump, glide, and grapple through a world where the bizarre is the norm and perhaps contend with some not-so-rational nightmares along the way.

Graphics

Visually, Scarygirl is an avant-garde delight. Imagine hand-drawn art, painted with splashes of whimsy and a bit of darkness that could only come from a fevered dream-or perhaps a long night of binge-watching Tim Burton films. The 2.5D visuals utilize parallax scrolling to create depth that invites players into its artistic realms. Each stage is laced with character-rich backgrounds that could inspire a gallery showing for aspiring artists with an affinity for the macabre. However, while the visual feast serves well for the eyes, it doesn't do much for the structural integrity of the gameplay, which can feel glitchy or imprecise at times. Still, fans of vibrant artistically-driven games will likely find themselves delighted with the colorful characters and fluid animations, even if the controls occasionally scream, "Let me free!".

Conclusion

To sum it up, 'Scarygirl' dances between the charming and the clumsy. The art rightly places this title among unique finds in the PS3 library, but it grapples with mechanical shortcomings that might make you groan louder than the written dialogue. Critics have been ripped about the game's controls, sometimes comparing it to trying to navigate an unraveling yarn ball while keeping a concerned dog from getting tangled up in the chaos. Yet, amidst its pitfalls, there's a certain magic-a zany charm!-that keeps players returning. Fans of quirky gaming adventures and tightrope walking along the lines of fashionably odd and engagingly imperfect will find 'Scarygirl' to their taste. It's not smooth sailing all the way through, but if you can tolerate the bumps along the way, you might just find yourself charmed-perhaps even scared-by Scarygirl's oddball adventure. So dive in, bounce around, and just maybe, try not to too closely examine your opponent before you face-plant again. Instead, grab a friend and explore together, because two heads are always better than one in this erratic world of whimsy!

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