Welcome to the zany universe of Cartoon Network where an RV-driving Uncle Grandpa crashes through dimensions and takes a gaggle of characters along for a wild ride. Yes, it sounds as ridiculous as it seems, and it is. Today, we’re diving into "Cartoon Network: Battle Crashers"—a game that makes you ponder what exactly happened in the boardroom when they decided this was a worthy idea. Grab your snacks and let’s get into the messy details of this side-scrolling brawl.
Gameplay in 'Battle Crashers' can be summed up in one delightful phrase: button mashing! You control one of six adorable yet tragically underrepresented characters from various Cartoon Network shows. Whether it's the bizarre uncle himself or the questionable antics of Gumball, every character comes equipped with unique attacks that feel more like ideas dreamed up in kindergarten than fully developed abilities. You’ll wander through six worlds, each promising excitement and mostly delivering repetitive enemies to smack around. Boss fights? Sure, but they come off as more of an afterthought than a climax, like the last slice of pizza that’s already gone cold. Each level has bonus rooms and collectibles that beg for repeat plays—because what's more fun than going through landfill-like levels again to collect an item you probably don’t care about? Some levels even require an ability specific to a character to access areas that feel more like an awkward engineer’s puzzle than a thrilling adventure. It’s kind of like a scavenger hunt, but instead of an amazing prize, you find a handful of virtual cheese.
Visually, 'Battle Crashers' resembles that glitter sticker you made in 5th grade—glittery, colorful, and deeply flawed. The graphics are the sort of lo-fi art style that makes you question if you accidentally booted up a bonus game on a cereal box. Cutscenes are few, the backgrounds blur together into indistinguishable mush, and the animations have all the fluidity of a bouncy castle after a recent rain. Everything seems a bit off; characters look less like their cartoon selves and more like they’ve just escaped from a badly rendered flash animation. In short, it’s not so much a trip down memory lane but a blip into an alternate universe where color met confusion.
In the end, 'Cartoon Network: Battle Crashers' feels less like a polished video game and more like a collective fever dream involving all your least favorite episodes of those beloved shows. It delivers repetitive gameplay, bland environments, and a jarring absence of personality considering the rich universe it draws from. The game has received a deserving score of 21 on Metacritic for all the right reasons—namely the inability to create engaging content out of engaging characters. If you're looking for a nostalgic trip, you might want to avoid this, unless you love your nostalgia soaked in mediocrity. If Uncle Grandpa were with us in reality, I could almost hear him turn to the screen and chuckle, “This is my life now.” Ah, uncle, indeed.