Welcome to the kingdom of Drangleic, a place so unfriendly it makes your ex look like your grandma. In 'Dark Souls II', you’ll embark on a journey filled with the kind of pain and suffering usually reserved for endurance tests and questionable life decisions. This sequel asks the question, "What if dying was a lifestyle choice?" Spoiler: it is!
Gameplay in 'Dark Souls II' feels like that scene in 'The Hunger Games' where Katniss goes hunting, but instead of quail, you're hunting for reasons to keep going after you've died for the 100th time. The game introduces a mechanic called 'hollowing'—which is a fancy way to say 'you'll be undead and sad', with a health penalty that makes you want to throw your controller at the wall. Collecting souls is essential, not just for leveling up but for showing off to your friends how great you are at making poor life choices. And yes, if you die with a lot of souls in your pocket, they're gone like your childhood dreams!
Graphically, the game is a stunning display of decay and despair—think of it as a gothic Pinterest board gone horribly wrong. The environments are beautifully designed, providing a canvas of bleakness where you’ll find yourself wandering in circles, mostly in search of the nearest bonfire (basically a campfire where you consider your life choices and which enemies to rage at next). There's a notable upgrade in graphical fidelity in the 'Scholar of the First Sin' edition, making it perfect for those who like to admire their failures in 1080p.
'Dark Souls II' is like that one friend who makes life harder but helps you become a better version of yourself—which you might not want to hear after you just lost to a giant for the 20th time. It may be the black sheep of the series, but it has a charm of its own with enough intrigue to keep players ensnared in its unforgiving embrace. On a scale of 1 to 10, it deserves an 8.5—primarily for its relentless ability to turn you into a person who needs to attend anger management classes while simultaneously handcrafting a guide on how to rage quit gracefully.