Fast & Furious Crossroads promised a high-octane joyride inspired by the beloved movie franchise. If you imagined thrilling races, explosive action, and all the dome-tattoos your heart could desire – buckle up, because this review is about to take you on a wild detour through disappointment. It’s like choosing a driving school that actually teaches you how to crash instead of how to drive.
The gameplay is a bizarre cocktail that mixes racing with some questionable action RPG elements, throwing in vehicular combat akin to the glory days of Twisted Metal. Set across globally recognized racing hotspots, players control characters from the films who drive cars while grappling with not only races but also evil henchmen trying to ruin their day. Need to shoot enemies? Just use the weapons strapped to your car—because who needs to make intelligent gameplay choices when you can just go guns-a-blazing while drifting? The single-player mode offers a narrative attempt that connects the latest movie installments, but patchy writing and lackluster missions mean players might sometimes want to just skip the cutscenes altogether. Multiplayer is available but not particularly exciting, serving as a lukewarm homage to fun-filled competition – or as some would put it, a place where friendships go to die.
In terms of visuals, Fast & Furious Crossroads has a mix of textures that look like they might’ve been designed in a rush. Character models might give life to the familiar film faces, but the environments pop up as dull and lifeless too often, resembling a bargain-bin racing title from the PlayStation 2 era. Golden opportunity missed? You bet! Jagged edges and uninspired backgrounds abound, making players wish they’d just cut to the chase (pun absolutely intended). It’s like being promised a lavish buffet and receiving cafeteria food instead.
Ultimately, Fast & Furious Crossroads is best described as a premature detonation—an overhyped racing game that would rather crash the party than contribute to it. While it offers glimpses of the fast-paced, adrenaline-pumping thrills you expect from the franchise, it ends up feeling more like a bull in a china shop than a sleek muscle car. With reviews coming in worse than your uncle's karaoke performance at family gatherings, this game donned the brakes way too soon. It’s an easy contender for a ‘how not to make a game’ case study, and let’s hope that the next entry in this iconic series takes its notes more from the best Fast & Furious films rather than the bad ones. Only die-hard fans of the series might muster the energy to enjoy this hot mess, but for everyone else? Just remember: sometimes, it's better to take the bus.