In a world where memory can be weaponized, we find ourselves navigating an abandoned asylum and engaging in psychological warfare. Welcome to 'Get Even' – where the only thing more convoluted than the plot is the protagonist's mental health. It’s like your last Game Night. You thought it’d be fun until everyone brought their own baggage.
Playing as Cole Black, you begin your journey outside a creepy abandoned building. Standard horror game stuff. He’s here on a missive to save a girl tied to a chair with a bomb strapped to her chest. Who hasn't been there, right? Spoiler: he fails to defuse the bomb, figuratively blowing up his own chances of having a good day. Enter an asylum – because obviously, what says 'mental clarity' better than wandering the halls of creepy insanity? Armed with a smartphone that would give even the latest tech junkie a run for their money, Cole has an arsenal of apps designed to help him solve puzzles and overcome obstacles. It's like having Siri who guides you through bad decisions and regrettable life choices. You’ll scan objects for evidence, navigate the asylum’s scenic decay, and possibly find thermal signatures because who doesn’t want to play ghost buster while solving crimes? Should you choose violence over stealth? Good luck with that. Turns out, every time you decide to shoot instead of sneak, it could mess up the entire fabric of the memories you’re unraveling. Thanks, Cole. Maybe call a therapist instead? And in the midst of this chaotic psychodrama, you also encounter memories that involve other characters, whose fates hinge entirely on the choices you pepper throughout. It’s like a choose-your-own-adventure book but with way more emotional baggage and assassinations. The game features a unique mechanic called the CornerGun, which allows players to shoot around corners without actually peeking your head out. It’s a revolutionary way to stay safe while being a total jerk. However, we also have to solve puzzles that reflect typical horror game mechanics, and when not overwhelming your senses with techno-gadgets, you’ll be confronted by choice-driven narrative decisions – which carry moral consequences because the developers clearly want you to feel bad about your life.
Graphically, Get Even aims high but lands somewhere between 'hey, that’s not too shabby' and 'did I just step into a 2010 timewarp?' Utilizing Unreal Engine 3, it gives off a slightly rough-edged charm, reminiscent of wandering through an art gallery designed by someone who might have had one too many. The lighting is effective, though, capturing the grim aesthetic of an abandoned asylum perfectly, making you wonder if you might just need an emotional support llama after a couple of hours in the dark and dingy halls. Yet, it does serve the purpose of making you feel appropriately unsettled. So, a win on the disorientation scale.
Get Even is not going to be everyone's cup of tea. If you enjoy complex narratives that wrapped around puzzles with a side of mental instability, congratulations! You’ve found your new favorite game – it’s quota filled for guilt and intrigue. However, for casual players or those seeking adrenaline-pumping action without the emotional depth, you might want to sit this one out. Consider it the emo phase of video games: intense, a little dark, and no fun for the whole family. Overall, it’s a curious blend of suspense, choice-driven gameplay, and a reminder that sometimes, it’s okay to stay out of creepy abandoned buildings.7.2/10 for effort, complexity, and managing to not trip over the sheer force of its own ambition.