Welcome to a world where aliens and humans coexist in a retro-futuristic swamp of mediocrity. 'Concord', the game that some say is an intentional satire of massive failure, was developed over eight long years at the outrageously generous budget of 400 million dollars. That's right, folks. For the price of a small island, you could own a game that managed to be both overhyped and utterly underwhelming.
Imagine a typical hero shooter gameplay. Now, remove anything that could be considered unique or engaging, and you’re left with 'Concord'. That’s right—flawed map design? Check. A roster of characters that feels like a discount bin at a toy store? Absolutely. Players could choose from 16 characters, each equipped with abilities so forgettable, you’d be hard-pressed to remember them 10 minutes later. You could be a mercenary with robot legs or one with tough skin—you know, the usual stuff. But everything felt like a retread of better games, like the proverbial recycling bin of gaming.
Graphics? Let's just say you won't be mistaking this for a next-gen experience anytime soon. Powered by Unreal Engine 5, it’s still a far cry from showcasing what modern consoles are capable of. It’s as if someone took a vibrant watercolor painting and put it through a grayscale filter. The aliens look like poorly rendered extras from a sci-fi B-movie, and the maps scream 'we tried our best.'
In a shocking twist, just two weeks after its release, 'Concord' was put on a fast track to oblivion. PlayStation announced it would be taken offline, and all sold copies would be refunded. The game’s story is now more about what went wrong than anything else it attempted. If you're looking for something new to play, I recommend staring at a wall—at least it wouldn’t cost you 40 bucks. So, hats off to Firewalk Studios for giving new meaning to 'epic failure.' Until next time, happy gaming, or rather, happy not-gaming.