Gamefings logoimg

Review of Little Nightmares III on PS5

by Jay Aborro Jay Aborro photo Oct 2025
Cover image of Little Nightmares III on PS5
Gamefings Score: 7.1
Platform: PS5 PS5 logo
Released: 10 Oct 2025
Genre: Puzzle-platform, Survival Horror
Developer: Supermassive Games
Publisher: Bandai Namco Entertainment

Introduction

Little Nightmares III brings the franchise's lovable dread and tiny-child-in-a-huge-world vibes to the PS5 with two new protagonists: Low, a boy in a raven mask who likes a bow and arrow, and Alone, a girl who prefers a wrench and probably hates squeaky toys. Supermassive Games took the reins from the original studio and kept the series' core: claustrophobic levels, grotesque enemies, and puzzle-platforming drenched in atmosphere. This entry adds AI companions and online co-op, which changes the challenge calculus. If you came in expecting pure jump-scare brutality, you still get moments of scary surprise, but the meat of the experience is a steady diet of timing, coordination, and puzzle logic. The reviewers were split on whether that diet is delicious or slightly undercooked, but if you enjoy games that make your palms sweat while asking you to be clever with two buttons and a flashlight, this one is worth your time.

Gameplay

Little Nightmares III keeps the familiar 3D exploration and environmental puzzles of the series, but it doubles down on the kinds of challenges that make this feel less like a spooky walk and more like a tightrope act over a vat of cold porridge. Levels are structured around traversal obstacles, enemy patrols, and set-piece encounters with grotesque bosses such as Monster Baby, the Supervisor, and the Hypnotist. Each encounter is less a straight fight and more a carefully choreographed rehearsal: observe, bait, time, and then execute. The two protagonists bring different toolsets that shape the skill demands. Low's bow and arrow turns some encounters into ranged timing puzzles; you might have to shoot a target just as a conveyor belt slides a platform into place, or distract a patrol from a distance. Alone's wrench is more of an up-close utility tool, used for turning valves, levering open hatches, or improvising cover. That asymmetry is where the game gets interesting: puzzles will often require you to think about roles. Who pulls the lever while who climbs the pipe? Which character's animation will finish faster so you can slip past a camera? On PS5, the control feels responsive, and the odds are stacked in favor of precision and planning rather than button-mashing. If you play solo you have an AI companion tagging along. The AI is designed to help with paired actions and simple pathfinding puzzles, which means the game doesn't turn into a two-handed Rubik's Cube when you go alone. It does sometimes misread an elegant solution as 'climb casually into danger' and will require you to babysit it for split seconds, but overall it keeps the core cooperative puzzles intact. In online co-op the experience shifts from patient frustration to full-on buddy-comedy coordination. The game rewards communication; you will need to call out timings, mark targets, or deliberately bait a hazards sequence while your partner moves a platform. Good co-op players will find a satisfying rhythm that blends stealth, platforming, and tool use into elegant solutions. The challenge design favors trial-and-error but not in a lazy way. Expect sequences where you study a patrol route, plan a distraction using environment objects, then execute with surgical timing. Failure is frequent and often quick - you're dropped back just before the set-piece - so the punishment is tolerable and encourages experimentation. That said, some sections lean heavily on pixel-perfect platforming where a single mistimed jump means starting the whole sequence over. Those moments will highlight your dexterity (thumbs and timing) more than your deductive reasoning. Players who prefer puzzles that punish wrong thinking more than wrong reflexes will find this occasionally frustrating. Boss and miniboss encounters are less about health bars and more about pattern recognition and stage manipulation. The Supervisor turning insectoid and shedding limbs is a great example: you are not meant to fight it with raw aggression, you must manipulate cameras, pipes, and hydraulics to turn the environment into a weapon. That design keeps fights feeling fresh, since you're solving an environmental equation rather than learning a generic attack pattern. However, the balance can wobble; some boss rooms demand near-perfect platforming while juggling multiple mechanics, which can turn an otherwise clever solution into a memorization chore if you aren't patient. Puzzle variety is decent. You have lock-and-key logic, timing windows, physics-based object movement, and coordinated tasks that require two hands on the controller, even if only one human is holding them. Spatial reasoning is often rewarded: seeing the level as stacked layers and planning routes through vertical sections will get you through with minimal retries. The game also peppers in memory-driven narrative beats, where flashback glimpses change the immediate environment; these are good for pacing, but they also inject puzzles that rely on observation and inference, testing your attention to small environmental details. One of the most interesting skill demands is silent problem-solving under pressure. Many areas force you to conceal movement with cover, silence, or timing; detection sequences quickly escalate and force you to improvise. Learning to read an enemy's telegraph and respond with a subtle tool use or diversion is a recurring skill that the game refines through its run. For co-op, that becomes a duet: one player baits, the other sneaks, and success feels like a tiny victory over chaos. Difficulty is not customizable in depth, so the main way you modulate challenge is by choosing solo with AI or playing with another human. Solo play is friendlier, but if you want the game to demand maximum coordination and interpersonal patience, online co-op is your answer. That mode amplifies both the fun and the potential for blame when things go wrong. Expect to learn a lot about your friend's ability to time a jump under pressure. Overall, Little Nightmares III is less of a reflex-based beat-em-up and more of a dexterous, timing-focused puzzle-platformer with a heavy emphasis on role-based cooperation. The skills it exercises are patience, spatial reasoning, timing precision, environmental creativity, and if playing with someone else, clear communication.

Graphics

The visual package is faithful to the franchise: murky palettes, oversized antagonists, and sinisterly cute character models rendered in Unreal Engine 4. On PS5 the game looks worn-in and detailed where it counts: grime on factory belts, the flaking paint of the Carnevale's wooden decks, and the uncanny expressions on puppet faces. Lighting and shadow play a practical role in gameplay, not just aesthetics; hiding spots and camera cones are visually readable, which helps when your survival depends on reading tiny visual cues. Motion and animation lean toward the exaggerated and creepy, and most boss designs are memorable for their grotesque silhouettes. The art direction does the heavy lifting emotionally, even if the textures sometimes show their age. Performance is generally stable on PS5, and the crisp responsiveness helps when the game asks for pixel precision.

Conclusion

If you want a horror puzzle-platformer that tests both your brain and your thumbs, Little Nightmares III serves up a decent plate. The game rewards careful observation, coordinated thinking, and surgical timing, and it adds meaningful cooperative dynamics that amplify the challenge in a satisfying way. It stumbles a bit when it mixes high-precision platforming with complex multi-step puzzles, which can feel unfair to players who prefer thinking over twitching. Critical response landed in mixed territory, and the PS5 score reflects that measured consensus. For those who delight in tiny-sweaty-palmed victories, clever environmental solutions, and buddy-based problem solving, this is a spooky little gem worth playing. For players who hate retry loops and prefer puzzles that punish logic mistakes rather than a missed jump, proceed with caution. Either way, bring patience, practice your timing, and maybe make a snack before you tackle Monster Baby.

See Latest Prices for Little Nightmares III on PS5 on Amazon

See Prices for Little Nightmares III on PS5 on Ebay

Related
Latest
image for news article 'Sophie Turner Is Lara Croft — How Tomb Raider's Brutal Skill Ceiling Will Shape Amazon's TV Take'
Hemal Harris - 04 Sep 2025
Sophie Turner will play Lara Croft in Amazon's Tomb Raider series. Here's how the show can capture the games' brutal challenge loo...
image for news article 'Gamescom 2025: From Hornet's Revenge to Gunfights in the Future — The Biggest Reveals, Ranked by Hype (and Probability of Screaming)'
Gemma Looksby - 27 Aug 2025
Gamescom 2025 unleashed release dates, surprises, and enough nostalgia to power a retro arcade. Hollow Knight: Silksong finally la...
image for news article 'From Sidekick to Symptom: An In-Depth Look at How Game Characters Grow (and Break) Over Time'
Tanya Krane - 22 Aug 2025
A witty, in-depth analysis of how video game characters evolve - from antiheroes and companions to tragic villains - and how gamep...
image for news article 'Helldivers 2: The Ultimate Skill Test — How to Survive When Friendly Fire Is A Feature'
Hemal Harris - 22 Aug 2025
Helldivers 2 turns cooperative shooters into a terrifying teamwork exam. From friendly-fire fiascos to stratagem juggling and glob...
image for news article 'PlayStation Plus August Drop: Mortal Kombat 1, Spider-Man, Sword of the Sea and Two Resident Evils — Sony’s Buffet of Beatdowns and Beachside Introspection'
Chucky - 22 Aug 2025
Sony's August PlayStation Plus drop mixes Mortal Kombat 1 and Marvel's Spider-Man with day-one indie Sword of the Sea, EDF6 co-op ...
image for news article 'Tariff Drama and Console Character Arcs: How the PS5 Price Hike Recasts PlayStation's Story'
Tanya Krane - 21 Aug 2025
Sony just raised PS5 prices in the US - but this is more than a number. We break down the cast, the catalyst (hello, tariffs), and...
image for news article 'The Nintendo Switch 2: An Overhyped Second Date That Actually Went Well'
Chucky - 14 Jun 2025
Nintendo Switch 2 has hit the market, and it's selling like hotcakes! Here's what you need to know about this slightly improved se...