Welcome back to Raccoon City, where the zombies are plentiful, the explosions are loud, and your chances of survival are about as good as finding a sober person at a frat party! Capcom has revived ‘Resident Evil 3’ in a remake that dares you to dodge worse than a cat avoiding a bath. Let’s dive into this thrilling ride of survival horror, action, and just a pinch of ‘why won’t this dog die?!’
In this not-so-sweet reunion, players will step into the shoes of Jill Valentine, the ultimate ‘Get Out of My Way’ type of former cop. And if you’re lucky, you might get to control Carlos, who spends most of his time looking dashing while you do all the survival stuff. The game is a third-person shooter where the emphasis is on a mix of exploration, overcoming puzzles, and dealing with a few unruly zombies that seem to have missed their morning coffee. The new dodge mechanic has players feeling like a ninja—but, you know, a ninja who is heavily armed but also panicking because of creepy things jumping out from closets.
Oh boy, are the visuals something worth raving about! The game runs on Capcom’s RE Engine, which sounds more like a fancy car model than an actual game engine. The detailed environments and atmospheric lighting will make you feel like you're really wandering through a decaying city populated by braindead monsters. Everything from the ooze dripping off the walls to the sheer terror etched on Jill's face is impressively high-res, providing all the eye candy you've been craving during your late-night gaming sessions. Prepare your retinas for a light show in the gloom!
All in all, ‘Resident Evil 3’ rekindles a familiar sense of dread while providing new tools to evade old horrors. Although Capcom may have cut a few cherished areas and extras from the original, they’ve managed to add enough suspense and character drama to keep you on the edge of your seat (and possibly spilling your soda). With its mix of action, tension, and some head-scratching moments, I’m giving ‘Resident Evil 3’ a solid 8.5 out of 10. Just remember: when in doubt, run—preferably in the opposite direction of Nemesis!