Welcome to the bright and colorful world of "Arkanoid Returns," where breaking bricks is not just a pastime, but an art form! Released on the PlayStation in 1997, this game is a delightful trip down arcade memory lane, giving players a chance to relive the nostalgia (and frustration) of bouncing a ball off a paddle in a bubblegum-pink universe. Let's see if this nostalgia trip can withstand the test of time or if it should have stayed in the 90s along with boy bands and butterfly clips.
The gameplay of "Arkanoid Returns" remains as straightforward as ever, sticking closely to the classic formula that made its predecessors popular. What is that formula, you ask? Well, simply put: you control a paddle (a.k.a. your trusty brick-busting associate) at the bottom of the screen and deflect a bouncing ball to break bricks stacked menacingly above. What sets this title apart is the implementation of power-ups and the introduction of a new power-up: the brown Giga Ball. This ace in your arsenal is quite the game-changer, allowing you to obliterate multiple bricks at once and bask in the delightful glory of your destructive prowess. The game features an initial set of 50 levels, with barriers changing every 9 levels. Want more? You’re in luck! Enter a code before starting, and you’ll unlock a new set of 50 levels, ultimately facing off with the evil DOH in a climactic showdown. Oh, and let’s not forget the expansion that came later titled "Arkanoid R 2000," which added a whopping 100 new levels, a level editor, and—get this—a new worm boss that you can use to let off some steam after a few frustrating rounds. Who knew breaking bricks could have such a delightful and disturbingly violent double life? Multiplayer is also sprinkled in, allowing you and a buddy to test your brick-blasting skills against one another. Because what’s better than gaming together? Why, fighting over who gets to dominate the pixelated brick landscape, of course! By the end of a session, it’s entirely possible a few friendships may have crumbled faster than the bricks you’re trying to destroy.
"Arkanoid Returns" still holds up surprisingly well, considering it’s older than some of the folks reading this review! The graphical style is vibrant and colorful, often resembling candy stores and birthday parties—pretty much your aesthetic if you’re into sugar, chaos, and retro vibes. The graphics management is typical of the time, with pixels dancing around like hyperactive sprites. The art is creative, and the animations smooth as you watch the ball bounce back and forth, struggling to break the last few remaining bricks in an eternally intense showdown. The backgrounds change every few levels, adding visual variety that keeps things from looking too stale. However, some may find themselves yearning for a bit more depth with the designs considering that we are in an age of 4K, ray tracing, and fully immersive experiences. In conclusion, while it might lack the visual flair of modern games, it offers a very nostalgic charm that fits right in with those fuzzy memories of gaming in the 90s. Retro graphics have their own appeal, reminiscent of cake-flavored chapstick and dial-up internet.
So, does "Arkanoid Returns" stack up to today’s standards? Well, it doesn’t necessarily reinvent the wheel, but it does roll that wheel down nostalgia avenue quite successfully. It brings back the classic gameplay that we know and love, with enough enhancements to warrant a fresh spin. It’s a fun, casual experience that brings people together while teaching them the hard truth—that communication is key when it comes to navigating the complexities of bouncing balls and brick walls. If you're a fan of block breaker games or are just in the market for something tactile and strangely fulfilling, give this pixelated gem a shot. You might find yourself reminiscing about simpler times, desperately trying to remember where you left your Tamagotchi, and feeling more than okay about squeezing some time in for good old-fashioned brick-breaking action. Just don’t be surprised if you walk away wishing your real problems were as easy to smash away as the bricks on your screen!